Editing Player Profiles

Managed to edit pathan's bowling skill,here's the pic.Will soon post an edited fielding pic.

Finally pathan fielding skills edited,did enough work today,ill try cracking the rest of the values(batting strength,weakness etc) tommorow.
 

Attachments

  • pathanbowlskill.jpg
    pathanbowlskill.jpg
    39 KB · Views: 159
  • pathanfield.jpg
    pathanfield.jpg
    37.1 KB · Views: 158
Inswing should be reduced and outswing increased. Remember a left armer's outswing comes into the right hander
 
No,but the one that comes in to the RHB,left armer or rightarmer is regarded as an inswinger,atleast the commentators say that,but if thats not the case pl let me know and ill switch the values.
 
Ok,i have completed finding most other features,here they are,ill just check and edit the byte numbers later as one may be wrong,if it is ill edit it later.



Special Attributes (byte number:81)
-------------------

Batting

Defensive Wall-0100

Diver-0200

Slogger-800

Demon Hooker-1000

Spin Expert-2000

Bowling

Partnership Breaker8000

Strike Bowler0001

Miser0002

Trickster0004

Work Horse0008


Combining two skills is adding their individual values,eg if a player is both a Diver and a

Miser Bowler then the value is 0200+0002=0202,or if he is a demon hooker,a partnership breaker

and a workhorse his values is 2000+8000+0008=A008



Bowling Skills(byte number:140)
--------------------


Outswinger-300

Inswinger-500

Legcutter-900

Offcutter-1100

Yorker-2100

Bouncer-4100

Reverse Swing-8100


Batting Weaknesses(byte number:87)
-----------------------

The Googly-0100

Sweeping-0200

Short Pitched Bowling-0400

Hooking-0800

Yorker-2000

The Slower Ball-4000

OffStump Awareness-8000

Batting Strengths Backfoot(byte number:87)
--------------------------

Square Cut-4000

Backfoot Cover Drive-8000

Backfoot Straight Drive-0001

Backfoot OnDrive-0002

Glance Off Hips-0004

Hook-0008

Pull-0010

Batting Strengths Frontfoot(byte number:89)
---------------------------

Square Drive-0100

Cover Drive-0200

Straight Drive-0400

OnDrive-0800

Legglance-1000

Sweep-2000

The values in batting strength for both front as well as back foot are added at byte number 79.

Let me know abt my work.Thanks.

Siddharth
 
What about for combining more than two skills and have you checked this against already existing players with special skills?
 
The byte numbers are slightly wrong as i have multiplied each row by 8 instead of 16 that you mentioned,ill soon confirm and update them after a while,as for more than 2 skill,they also add up,if they occupy the same byte postion,if they occupy different byte numbers obviously there is no question of adding,ill soon post pics of them too(maybe tommorow),and hopefully i can finish the rest of the cracking left using the Create a player mode,after that you could make a player editor with it,as i have very little knowledge of VB and i know only VC++,if u want i could make you the templates using VC++ and you could add just the code to it.
 
I don't know any VB, VC++ or pretty much anything. Prakash is your man.
Incidentally easiest way to get the bytes if you are having problems is to copy from the player ID and paste it into a new doc so the Player ID automatically becomes one (decimal offsets). Then you can just read them off.
 
What shd i copy,the numbers?? if yes then every time i copy the numbers i get weird digits like ... 0 or @,pl tell me the procedure as im fed up of calculating byte numbers all the time.
 
He mean't that, count and name that byte which controls the player attribute with respect to the player id.

In this pic http://i23.photobucket.com/albums/b361/sid_19840/hexworkshopbowlbytes.jpg you said that accuracy is controlled by the 2nd and 3rd hilighted byte. Its location is 118 and 119th byte from the player id, so just say that accuracy is controlled by the 118 and 119th byte :).

And also try to explain just one attribute at a time, so that it will be easier to understand. I am also posting a example so that you understand what I mean, its from the bowler bowling figures.
Code:
Overs bowled
178, 179(shared with maidens) byte of player
000 000 - 0
008 000 - 1
016 000 - 2
248 000 - 31
000 001 - 32
008 001 - 33

No. of Maidens
179, 180 byte of player
000 128 - 0
064 128 - 1
128 128 - 2
192 128 - 3
000 129 - 4
064 129 - 5
128 129 - 6
For obivous reasons I am not using hexadecimals.
barmyarmy said:
I don't know any VB, VC++ or pretty much anything. Prakash is your man.
Remember that you know a bit of HTML programming language :p :D
 
I understood most of the things but i still cant understand how you got 118 and 119 as the values,there are 10 columns in each row in that fig,so how are u getting 118? Please explain.And for showing one attribute at a time,I am just posting in the values for that particular attribute,eg consider this

Bowling Skills(byte number:140)
--------------------


Outswinger-300

Inswinger-500

Legcutter-900

Offcutter-1100

Yorker-2100

Bouncer-4100

Reverse Swing-8100

How should I better explain this(the byte number may be wrong as im not sure how to calculate this.
 
Ok,ive managed to find out how to change player types(Batsman/Spin Bowler etc).

Pl check if ive done everything properly(ive also posted a pic for your help)

Type of the player (Byte number:362-this is the correct number)
------------------

Batsman-01

Opening Batsman-02

Bowler-03

Spin Bowler-04

Allround Spin Bowler-05

Wicket Keeper-06

Opening Wicket Keeper Batsman-08

Wicket Keeper Batsman-07

Allrounder-09

Opening Bowler-0A

Ok,also pls let me know what else i need to find out as ive done almost found all the things required for player edition.(just need to crack,RHB/LHB etc)
 

Attachments

  • plyrtype.jpg
    plyrtype.jpg
    126.4 KB · Views: 104
Last edited:
Cricketman93 said:
Hey u got a patch for that pathan?? Incraese his batting too....i'll DL it.


I have done that,look at the Irfans ability has to increase thread,posted a pic there,and if u want to download go to sid_19840's Roster Downloads thread and post your roster there,and just tell what sort of values you want for the player,then ill edit those values and post back the roster.Cheers.

Meanwhile Prakash has helped me out on how to find byte numbers,ill soon correct them for other attributes,im sure they are ok for the one's im posting now.


Changing the hand of the player(byte number:134)
-------------------------------

Batting hand right,fielding hand left-84

Batting hand left,fielding hand right-81

Batting hand right,fielding hand right-80

Batting hand left,fielding hand left-85


Batting Position of the player(byte number:131 and 132)
------------------------------

Opening Bat-0000

Middle Order-8000

Lower Order-0001

Tailender-8001

Defensive-0010

Moderate-0008

Left Arm Fast-0887

Right Arm Fast Med-0785

Left Arm Fast Med-0687

Right Arm Med-0585

Left Arm Med-0487

Leg Spin-0085

Left Arm Chinaman-0187

Offspin-0285

Slow Left Arm-0387


Ill soon post later.(nearly done with all attributest,only need to post correct byte numbers and thats it)
 
Here are the correct byte numbers for bowling and fielding.

BOWLING
-------

Accuracy(byte number:118 and 119)

Discipline(byte number:117)

Seam(byte number:119)

Bouncer(byte number:120)

Slow Ball(byte number:121)

Inswing(byte number:125)

Outswing(byte number:125)

Stamina(byte number:129)



FIELDING
--------

Arm Strength(byte number:126)

Accuracy(byte number:127)

Agility(byte number:128)

Speed(byte number:135 and 136)

Catching(byte number:137)
 
Regarding editing player profiles

Hi,

I have been following this thread for a long time and I too have been trying to edit the current player profiles using Hex Workshop. Unfortunately, I havent been able to bring about any changes.

For better understand could you give a rundown of your findings regarding the byte numbers for each attribute and the values that are to be put so that the attributes can be changes. To clarify it even further, lets take an example of Andrew Flintoff. Lets make him a flawless player. So the following could be done:
1. All his batting attributes should be 100
2. All his bowling attributes should be 100
3. All his special batting attributes should be enabled
4. All his special bowling attributes should be enabled
5. All his bowling skills should be enabled
6. All his batting strengths (both front foot and back foot) should be enabled.
7. All his batting skills should be enabled.

It would be very helpful for me if you could list out the byte numbers for each of the criterion mentioned above along with the values that are to be put.

Thank You
Ziad

PS: If possible, please post a snapshot of Hex Workshop on this configuration
 
Last edited:

Users who are viewing this thread

Top