@BaldGarry and @ianqaz Actually, there is a bug in the editor, so bowling abilities are not currently editable. It looks like your savegame should hopefully not be corrupted if you tried to edit bowling abilities, it just didn't change anything.
Thanks to @ahmedleo414 for help finding the problem. I will get this fixed this evening.
The editor is a bit confusing because the developers of Cricket Captain requested that hidden attributes (such as batting and bowling ability) are not made visible by the editor. Their philosophy has always been that it adds to the realism of the game if we can see statistics (batting average, bowling average, etc) but not internal attributes (batting "ability", bowling "ability", etc).
So the editor doesn't show you what happens when you edit ability or potential. You just have to trust that after you hit "OK", then "Apply" the offset has been applied to their internal ability. Note that this is an "offset", not an absolute number. For example, if a batsman starts with an internal (invisible) batting ability of 1000, then offsetting it by +10% will increase it to 1100. The 10% offsets you are seeing are just defaults (they are not specific to each player).
For what it's worth, I personally recommend not editing player abilities. For me, it would ruin the balance of the game. But I understand everyone enjoys the game differently.
Thanks this makes a lot more sense now! Basically my goal was to take a player in the game and edit them to be my own in game self. Starting at 18 with ok stats then getting better with max potential.
Also I noticed changing bowling types won’t work for example if you try to chance RM to RF the change won’t apply in game
Thanks this makes a lot more sense now! Basically my goal was to take a player in the game and edit them to be my own in game self. Starting at 18 with ok stats then getting better with max potential.
Also I noticed changing bowling types won’t work for example if you try to chance RM to RF the change won’t apply in game
Yes, that makes sense. It looks like the Cricket Captain developers have added some new stuff into the player data structure, so all the bowling-related stuff has moved to a different memory location (so the editor is looking in the wrong place).
Yes, that makes sense. It looks like the Cricket Captain developers have added some new stuff into the player data structure, so all the bowling-related stuff has moved to a different memory location (so the editor is looking in the wrong place).
Is there any more data you have found which can make editor more robust? like more batting or bowling abilities or potential. I don't think the potential ability works at all if there is big difference between skill and potential , the player never reach his potential if the skill level is low , can you find the progression rate variable? it might help.
Is there any more data you have found which can make editor more robust? like more batting or bowling abilities or potential. I don't think the potential ability works at all if there is big difference between skill and potential , the player never reach his potential if the skill level is low , can you find the progression rate variable? it might help.
Almost none of the player data structure is understood. Visible information (such as the player's date of birth and nationality) add up to a tiny fraction of the many thousands of bytes of data per player. Over the past 15 years, we have guessed 4 invisible attributes: batting ability, batting potential, bowling ability and bowling potential. We don't know what other attributes exist, let alone where to find them in memory.
I have no reason to believe that a "progression rate" attribute exists. However, if you think one exists and you know how to find it, then I will happily add it to the editor.
In CC2020 my main focus was on team/squad/club editing. After reading about some of the internal changes in CC2021, I will definitely work on some aspects of player editing in CC2021 (e.g. wicketkeeping ability, fielding ability and bowling aggression).
Yep, as soon as anything new is added in the player data structure, everything after that address is likely to end up in the wrong place. I'll go through them one-by-one this evening.
Almost none of the player data structure is understood. Visible information (such as the player's date of birth and nationality) add up to a tiny fraction of the many thousands of bytes of data per player. Over the past 15 years, we have guessed 4 invisible attributes: batting ability, batting potential, bowling ability and bowling potential. We don't know what other attributes exist, let alone where to find them in memory.
I have no reason to believe that a "progression rate" attribute exists. However, if you think one exists and you know how to find it, then I will happily add it to the editor.
In CC2020 my main focus was on team/squad/club editing. After reading about some of the internal changes in CC2021, I will definitely work on some aspects of player editing in CC2021 (e.g. wicketkeeping ability, fielding ability and bowling aggression).
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Yep, as soon as anything new is added in the player data structure, everything after that address is likely to end up in the wrong place. I'll go through them one-by-one this evening.
If you have access to the developers you can ask them about progression rate, this feature was introduced in 2018 version but the variability in different players progression were to minute to get noticed , perhaps we can make the progression more variable for different players.
I am seeing another bug with the budget. My main team is Central Punjab and second team is Lahore. Before the draft, my team was set as Lahore and when I load the budget it shows as Central Punjab, when i try to change it, the editor crashes
If you have access to the developers you can ask them about progression rate, this feature was introduced in 2018 version but the variability in different players progression were to minute to get noticed , perhaps we can make the progression more variable for different players.
I have never really edited player abilities, so I can't offer much advice. Please tell me exactly what you did and I'll try to point out what you did wrong.
I suspect you may have increased bowling ability instead of decreasing it. (As you can see in the screenshot above, "Lower = better").
For what it's worth, I personally recommend not editing player abilities. For me, it would ruin the balance of the game. But I understand everyone enjoys the game differently.
I downloaded the update and the editor is still working for me (and the game version still shows as 21.00). I'm pretty sure it's just a hotfix and doesn't contain any database changes.
Is it not working for you? What game version do you see in CC2021?
We have been working on improvements to the match engine for CC2018, with some significant upgrades to the realism and feel of the game. With the addition of 4%
childishthings.com
The player development variation is too minute to get noticed in game , the thing is different players reach their potential at different rates but it must be possible to get it fixed and make the dynamic progression actually dynamic
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