Features you want to see in next iteration of Big Ant Cricket

Top most priority..
Bowling needs to b more difficult..

Pace change is the main weapon for online pro players..
and its just 2 easy to bowl with a pace diff of 37kmph..which is 2 much.. These bowls should b tough to bowl...very tough..

I suggested a no bowling meter scheme control Earlier for pace.bowlers..

I suggest a player can play online :
only by earning skills by playing career mode.
both team career and individual career.
For this the AI needs to b top notch, better than most pro online players.

Thus.the testing needs to b carefully done by best online regular players ( not the top player of leaderboards). This big ant can't miss at all...

And sadly.. I can't see many online enthusiast here on planet cricket.
....

Pro camera..is referred to as pro mode.
So playing career in that is obviously much more challenging. More tough.. Should b allowed extra XP or skills points ( to b used for online play)..for pro mode..it's the tougest and most satisfying game mode.

And off course the 7/2 off side fields in online gameplay....
Again i say...testing needs to b done only by the best online players on all platforms.
 
Pace change is the main weapon for online pro players..
and its just 2 easy to bowl with a pace diff of 37kmph..which is 2 much.. These bowls should b tough to bowl...very tough..

Disable the option of bowling meter for veteran and legend mode once difficulty selected will solve ,as mostly online players play on these 2 levels.And i do agree with the 7/2 field settings mostly seen in online matches is a bit of concern.If Batsman movement increased up-to both wide lines of the batting crease helps this issue.

secondly ,why do you want players to go these many tests to play online.
 
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Top most priority..

I suggest a player can play online :
only by earning skills by playing career mode.
both team career and individual career.

For this the AI needs to b top notch, better than most pro online players.

Thus.the testing needs to b carefully done by best online regular players ( not the top player of leaderboards). This big ant can't miss at all...

And sadly.. I can't see many online enthusiast here on planet cricket.
....

Pro camera..is referred to as pro mode.
So playing career in that is obviously much more challenging. More tough.. Should b allowed extra XP or skills points ( to b used for online play)..for pro mode..it's the tougest and most satisfying game mode.

And off course the 7/2 off side fields in online gameplay....
Again i say...testing needs to b done only by the best online players on all platforms.

The first point about pre-requisite to play online game is just wrong. If I own the game, nobody should be telling me what or what I can't play. If I want to play online right from get go, so be it.

As for extensive testing, no matter what you do, there will always be online glitches. That's just the nature of the beast and you can't really do much about it. Even big budget games such as Madden or FIFA suffer from online glitchers.

Regarding not too many online folks at PC.org, maybe check out the online section of DBC14.
 
Regarding not too many online folks at PC.org, maybe check out the online section of DBC14

...or just PM people when you want a match? It's not that hard to find games when you want one.
 
In addition to what blockerdave mentioned, this would also impact the batting experience. Jumping from normal motion - slow motion - normal motion again doesn't really have a very smooth effect. When you're batting, you would want everything to be at a constant speed. Slowing down will help in determining the footwork, yes, but it will also hamper the flow of the game.
Simple. Keep it turned off in the settings. Then we're both happy - you get your experience, I get mine.
 
Simple. Keep it turned off in the settings. Then we're both happy - you get your experience, I get mine.

That's certainly one option.

An alternative would be they implement something to help people with length that isn't shit & a complete travesty of everything they've done with the game.

Hard to know what's for the best
 
That's certainly one option.

An alternative would be they implement something to help people with length that isn't shit & a complete travesty of everything they've done with the game.

Hard to know what's for the best
For the length, how about when the bowler is starting to run up flash a green are on the pitch (a wider one for example if its a good length ball just a bit short of full length, then the green area should be the area covering a bit of full length and the short length area (the whole width of pitch to be included so that its just length told). If you understood me xD, what do you think?
 
For the love of god. We don't need pitch-markers. End this torturous discussion of the devolution of cricket games.
 
Nothing needs to be solved. The current system is just fine, if you have enough practice at it, picking the length is just fine. There needs to be added assistance on lower difficulty levels and the suggestion that myself and @blockerdave have been banging on about for months about the ball "flashing" briefly before delivery (Short, Medium, Full) in the same colours as the comet trail is elegant, simple and should be able to be toggled on or off.

...that along with robust "Scenario" and "Training" modes and better feedback from the game (and by default commentary) on the timing of the delivery should be more than enough.

Done.
 
one more idea, an ability to view some stats like these of bowler? for example there should be stats as to where the bowler bowls often by pressing, say right stick button and it should popup a window like now which tells his weakness and strength and along with that where does he bowl often and where does he bowl the least. EG:- if a bowler has the stat of bowling yorkers/full length often he would bowl 3-4 balls as full length/yorkers in an over. and where he bowls the least he would bowl 1-2 bowls in 2-3 overs? this would help a bit and again would add mistakes by surprise variations by the bowler normally and could create good gameplay, eg in pressure a bowler who bowls full length the least would try to bowl (for variation) and could bowl a beamer etc
 
...but that's not how cricket works! Bowlers don't bowl "regulary" anywhere. They have specific plans for specific batsmen. Just because a bowler has bowled 9/10 full and outside off doesn't mean he's more likely to bowl there, it just means he's had a plan against that batsman. ...the best way for the game to reflect this is by having unique batsmen types, unique bowling types that have variables as to how they bowl to specific batsmen - eg - tailend batsman "types" get more deliveries at the stumps and bouncers. That's a crude example, but the whole idea of bowling is that you CAN'T predict where it's going to be. The only assistance needed in a computer game is on the lower difficulty levels until you've mastered timing and picking lengths through things like:
  • Sound cues
  • Commentary
  • Watching the comet trail
  • Taking into account field settings
  • "Getting yourself in"
...which is all reflected in the current game. The longer you bat, the easier it is to pick the length and the easier the bowlers become to play as they tire and your confidence "meter" increases you can play shots more effectively and the timing window isn't as harsh.
 
For the length, how about when the bowler is starting to run up flash a green are on the pitch (a wider one for example if its a good length ball just a bit short of full length, then the green area should be the area covering a bit of full length and the short length area (the whole width of pitch to be included so that its just length told). If you understood me xD, what do you think?

as @Biggs has said, the last thing we need is anything on the pitch (and further @BigAntStudios has ruled that out as impossible) and this has all been discussed to death. (well actually the absolute last thing we need is the delivery paused and to watch parallel to the pitch as cappydozy suggests.)

the colour-coded flash on/above the ball in the pre-release part of the bowler's action is the best solution i can think of. BA may have thought of something else, but whatever they've come up with I bet we'll be watching the ball/bowler and not the damn pitch! I'd also like the exact timing of the indicator to be determined by batsman/bowler skill and form/confidence etc. (again, that could be a setting, so you could have the setting "on" - always flashing at the some point; "variable" - where it's determined by skill; and "off".

for people thinking about their current struggles with DBC14 - I heartily second what @Dutch posted about turning off all the ball indicators. I was really sceptical when i first saw @grkrama suggest this some time ago, but actually it works and gets you an extra fraction of a second.
 
as @Biggs has said, the last thing we need is anything on the pitch (and further @BigAntStudios has ruled that out as impossible) and this has all been discussed to death. (well actually the absolute last thing we need is the delivery paused and to watch parallel to the pitch as cappydozy suggests.)

the colour-coded flash on/above the ball in the pre-release part of the bowler's action is the best solution i can think of. BA may have thought of something else, but whatever they've come up with I bet we'll be watching the ball/bowler and not the damn pitch! I'd also like the exact timing of the indicator to be determined by batsman/bowler skill and form/confidence etc. (again, that could be a setting, so you could have the setting "on" - always flashing at the some point; "variable" - where it's determined by skill; and "off".

for people thinking about their current struggles with DBC14 - I heartily second what @Dutch posted about turning off all the ball indicators. I was really sceptical when i first saw @grkrama suggest this some time ago, but actually it works and gets you an extra fraction of a second.
That would be a good idea, would be eager to see as to what BA comes up with, also biggs has some good ideas like commentary and fielders sound for determining length and as for the last part where we can turn of that ball indicators. I have been playing with turning off ball indicators for about a week now and yes i dont know why but it really works like a charm and I pick up line and length easier than before.
 
Shining the ball should become a must for bowlers..There should be added benefit for those who do it..And I like the concept from Cricket heroes where there's a button to get the right side of the ball to shine..Tagging @kurtkz to get a bit elaborate on this.
 

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