In RLL2 you get a boost in attributes if you are the player making the tackle, if you switch to other players then you will not be as effective.
Sorry Ross... it doesn't work that way. As veteran level auto tackling holds the line better than user tackle, so people cheese and don't tackle and it suits them at least THREE times better than if they were tackling... OR THEY WOULD>
I have had RLL (platinum trophy if hadn't eventually sold without the ridiculous 1000 offload trophy still unearned) and now have RLL2... I love online but have not bothered since everyone cheesed.. I have played about five games.
In Career Mode however I have played 21 seasons... or 400 plus games. Nuff said. You cannot allow auto defence and doing so ruined the game experience and fairness online, as no reward for true all round game ability... but you did eliminate dummy half run cheese which was half the battle... but the other half was lost sorry.
Have to make it more than a 'boost' if veteran level as not noticeable... though superior to most I played, I think I won once (over a Big Ant employee) and he cheesed the worst.. I just pulled off a lucky 12-10 win with great tries.... whereas he ran through my controlled defender as I am not in the AI's mind's eye and will leave the line and/or not keep perfect shape with them... it is part of the game... but the cheesers wouldn't have that. So it was pick-fullback, do nothing, wait for the ball.... yawn! Then they would all out attack with full control and message abuse if won, saying they were the best.... um, no, you and the AI combined in pure mozarella cheese to exploit the game's weakness in online set-up and ruin the online section of the best oval ball spots sim ever made... which was painful for me.
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Simple solution - let the AI/comp take over for the guy who quits/disconnected for whatever reason. It could be a network issue, rage quit or power failure; it doesn't matter as the person still connected shouldn't be penalized.
As for online save and resuming the game at a later date/time, it isn't a feasible option as you may not have the two guys online at the same time at a later date. Let the AI take over for the guy who quits and let him take a loss against his record.
You nailed it bro XD Loss for quitter regardless of reason for leaving... AI takes over and you play on or save your game to return to it....
and MattW I disagree again... you are being too rose-bespectacled... you need a water tight system... and you don't realise that quitters play the MOST... they are not looking for a good game as you quaintly put it, but rather to win or rage quit... that is that. You don't build an online system for a sports game to facilitate the good guys... we will always be good.... you defend against the losers who are vast and the quitters who are prevalent in a longer game like cricket especially if writing on the wall that one is outmatched early on often....
No chances, no warnings.... AI takes over and quitters get a loss... not if pause and quit either, or they will hard quit to preserve stats and deny you yours.... no, if their ps3 turns off or they lose connection they must also get a loss. There can be no mercy in this dojo or it will not work. Like school, it is the good schools that err on the side of over-discipline... the bad ones go all PC and then watch it all unravel. Please be sure you realise any quitting or cheesing susceptibility will be exploited by trolls and online will be ruined. It is an important thing to get right. Hence me explaining why RLL2 had it only slightly wrong but it meant unplayable for me.... also, in this patch thing / update, I only want to buy it if you have extended the replays... so return to play of the ball or similar, yes? Have you Ross? They only show you running in from 10m out on 90m blockbuster tries.