ya i have seen that and also discussed here
http://www.planetcricket.org/forums...ricket-2013-general-discussion-81575-538.html
if you go through the game and that unity section you will notice ,that its more of a half finished project ,where the real devs have awoled i guess and some not so good devs have been brought in to package it.(speculation from the state of game and debug logs,& clear lack of simple optimisations,and stitching together just whatever is available )
I get it is always best to start from scratch but we are talking of indie devs and modders,and esp with regards to cricket we cant even get it crowdfunded.so making assets and code opensource will help as ,they would give a good base in cases applicable.
and memory leaks is mostly due lack of optimisation of assets,which maybe bad as a game but if made opensource would be a great as an asset,because it is easily optimisible and custimisable. its better to animate a smooth animation from existing animation than ,expecting an indie or mod to mocap or keyframe from scratch.
Im not saying this is the only way to go ,but would be beneficial to the community as whole if it happens ,as the opposite is collecting dust .
A good way for trickstar to redeem itself if possible after everything happened.
Important point - Making it opensource does not mean fixing the Game !
It can also be about using parts of it for the betterment or making of completely new projects!