Making bowling more enjoyable, seeing weather/pitch effects etc. - invitation to playtest

Just out of curiosity...what impact do these changes have on taking wickets with spinners so far? The reason why I ask is because I went to visit one of my friends earlier this week and his Spinner in career mode is making a total killing on Pro level.

Now I understand the issue at hand and the tweaks we're talking about in this thread excludes Career-mode, but this mate of mine has taken 216 wickets in Career mode (First Class) at an average of 5.9! His P40 bowling average is around 7 runs per wicket - So since I've never tried spin bowling in Career mode, is this a general occurrence that spin bowling is ridiculously easy?

The reason why I ask is that if we make AI batting weaker won't this perpetuate the issue of spinning circles around AI Batsmen? Or perhaps my friend is just one of those freaky DBC players who find the game too easy.
The reason I stopped playing DBC14 was because I was a leg spinner in a career and I was taking 15 wickets a match on Veteran, and I lost interest. And as Fast bowling was pointless, seemed a waste of time.

I have found that whilst the the run rate remains low, not many wickets are taken by spinners, but they do seem to hold up an end. As has already been said, the batsmen seem to be more sensible against spin.
 
i think as well it depends on your field how the AI play

for seamers using these settings i bowl with with a 7/2 offside field, generally the legside players are fine leg/deep-mid on, so the batsmen will try to get the ball into the square-leg/mid-wicket area - this is fine especially when i bowl too straight; slight issue that there doesn't seem to be much penalty for them playing across the line.

for spinners too i try to give them gaps where it would mean hitting against the spin, and they do seem to play to that. (again, not sure there is any real penalty for hitting against the spin)

from what i can tell there are 3 causes of the AI playing rash/stupid shots:
  • AI is too good - if you set the skills too high, the AI will play ridiculous shots because they can do so seemingly with impunity
  • AI is too bad - if set the skills too low (i.e. 0 or 0.5 increments) it seems the game balances out and gives them random attributes, and they play more like the "too good" players
  • your fields - you need to set realistic fields, including gaps... the AI will play much more sensibly. when you ring players around the circle and there are no gaps, they play rashly (actually, this makes perfect sense)
 
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@blockerdave :The matches I played I had only mid on on the leg side and all remaining on off but AI seems to hit a lot more slogging straight or slog cut more over slips...The logic seems to be missing for me there...
 
@blockerdave :The matches I played I had only mid on on the leg side and all remaining on off but AI seems to hit a lot more slogging straight or slog cut more over slips...The logic seems to be missing for me there...

maybe the difference between pro and legend? that in legend again the AI becomes too good and goes into slog mode.
 
Username in the academy: mrdconnors

Teams: England Rebel XI 1982, Weaklings

Also, same user England & West Indies Test lineups only

Excellent, think I'll join the party this weekend and give it some playthroughs as well. By the way, I will most likely also be posting videos as "analyses", but Ive never used it in gaming...whats the best program to use?
 
maybe the difference between pro and legend? that in legend again the AI becomes too good and goes into slog mode.
Yeah I think so, now you say it most of the fours were off slogging so maybe they are just switching from defensive mode to slog mode in legend level....
 
Played 50-something overs of test on PC today with England bowling to Weat Indies on a hard, grassy, uneven worn pitch...

172/4 - edge to 6th slip, caught deep mid-on (sounded and travelled very mis-timed), edge to keeper and caught slogging to long-off. Also an edge dropped at slip.

Interestingly had then 90-odd for 5 at lunch on Xbox, where in general I'd say they played much worse... So good variation in outcome.

Saw their opener drop a lot into a vacant area on off and take quick singles...

Worth noting the worst shot/dismissal came from their highest rated batsman.

Think we're on to something
 
Played 50-something overs of test on PC today with England bowling to Weat Indies on a hard, grassy, uneven worn pitch...

172/4 - edge to 6th slip, caught deep mid-on (sounded and travelled very mis-timed), edge to keeper and caught slogging to long-off. Also an edge dropped at slip.

Interestingly had then 90-odd for 5 at lunch on Xbox, where in general I'd say they played much worse... So good variation in outcome.

Saw their opener drop a lot into a vacant area on off and take quick singles...

Worth noting the worst shot/dismissal came from their highest rated batsman.

Think we're on to something
For sure....I have seen a few times HBK619 viewing this thread but dont know why he doesnt comment on this, maybe they are working on something similar?? Dont know but they seem to be too busy with patch and other games....
 
I think Dave mentioned this earlier, but field settings are really important if you want to take wickets via edges, as it is in real life. Its really important not to set up very attacking hoping for an edge, because if you leave gaps, the opposition will score runs and the confidence will build and I think (think being the operative word!) that this improves the AI's timing of shots, thus making it tough to get the edges.

I tend to play 3 slips and a gully, with cover or point, deep extra cover (because this is where I leak the most runs), mid on and off and then a square leg or deep square leg. I find this setting stops too many boundaries.

I've got a question for all you batsmen out there. I tend to find it easier playing on veteran, as the bowlers tend to bowl a good line, and its easier to get in and read shots. When on Pro, the bowlers spray it about and I have no idea what I'm doing. Problem is, these settings seem less responsive when bowling on Veteran. My question is, how the heck do you bat on Pro? Any tips would be greatly appreciated as I am truly awful!
 
I think Dave mentioned this earlier, but field settings are really important if you want to take wickets via edges, as it is in real life. Its really important not to set up very attacking hoping for an edge, because if you leave gaps, the opposition will score runs and the confidence will build and I think (think being the operative word!) that this improves the AI's timing of shots, thus making it tough to get the edges.

I tend to play 3 slips and a gully, with cover or point, deep extra cover (because this is where I leak the most runs), mid on and off and then a square leg or deep square leg. I find this setting stops too many boundaries.

I've got a question for all you batsmen out there. I tend to find it easier playing on veteran, as the bowlers tend to bowl a good line, and its easier to get in and read shots. When on Pro, the bowlers spray it about and I have no idea what I'm doing. Problem is, these settings seem less responsive when bowling on Veteran. My question is, how the heck do you bat on Pro? Any tips would be greatly appreciated as I am truly awful!

Dunno I bat on pro and can't say Ive noticed that
 
Right so I got my hands on the teams blockerdave's England v Weaklings. First Innings of the Test is done, I played England and bowled first. I tried various field settings, but generally stuck to a 7-2 field, Mid-On and Backward Square Leg, with one or two slips in place while the rest of the guys patrolled the inner ring / mid-off and then 3rd man.
Here are a few observations.

- For a few overs at the start I actually wanted to go back and check the stats for the Weakling openers, because they totally creamed any ball not aimed at the stumps...they also appeared to reallse time the ball very sweetly, very quickly.

- I feel in general the batsmen were seriously aggressive and by looking at the Wagonwheel you can see what I mean. I count 35 4's, which is 76.5% of the runs scored at that point. Pretty much most of the overs were block x 3, play/miss x 2 and then they just smack the leather off the final ball in the over.

- Still a LOT of catches to Mid-On / Mid-Off, 6 in total, which included the first 5 dismissals.

- Managed to get 3 nicks, one was a beauty of an out-swinger which trapped the guy on the front foot and took a solid outside edge, only to pass between slip1 and slip2.

- Whenever the batsmen became too aggressive I would try and swap the field around to keep them in check / prevent them from throwing the bat at everything and bat sensibly, most of the time though they just went for it....first ball flicks over fine leg for one-bounce 4's, late cuts to 3rd-man - pretty much standard non-sensical DBC14 AI mentality.

- One thing that DID get my hopes up was that the tailenders batted the way they were supposed to. They really did look out of sorts so thats definitely a big positive.

I'll see how it goes in the 2nd innings, once Ive batted.....hopefully there will be more of a variety of dismissals next time around. Will post updates as I go along.

weaklings scorecard.png weaklings wagonwheel.png
 

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