Agree with all of your points there, Toecrusher.
With regards to the fielding, there are a few issues. Firstly, the AI has no idea how to set a field - how many times do you have 2 close fielders with both mid/long off and on behind them? How many times will the AI put a close fielder in after you defend a single ball? Or start with 3 slips and a gully in a T20/Pro40 match? Nor does the AI seem to be able to respond to the match situation very well.
Then there's the lack of edges going to slips (for both when batting and bowling). Part of that is the super wicket-keeper, who will catch everything, but part of it is to do with the physics. I remember that with Cricket 07, mod after mod tweaked the settings for edges to get something more realistic.
I would expect that such tweaks would also be patchable for DB14 and for the field placements it's probably doable to re-write some of the AI routines (disallow certain field placements in given situations), but might be more of a thing in the next iteration.
I'd also throw in that the AI batsmen need serious buffing, because bowling is far too easy (look at how many people struggle with the bat but - as an all-rounder or pure batsmen - have great averages with the ball, often under 15/20 but many under 10).
It's still a very good game, but I'd love for it to be taken further.
With regards to the fielding, there are a few issues. Firstly, the AI has no idea how to set a field - how many times do you have 2 close fielders with both mid/long off and on behind them? How many times will the AI put a close fielder in after you defend a single ball? Or start with 3 slips and a gully in a T20/Pro40 match? Nor does the AI seem to be able to respond to the match situation very well.
Then there's the lack of edges going to slips (for both when batting and bowling). Part of that is the super wicket-keeper, who will catch everything, but part of it is to do with the physics. I remember that with Cricket 07, mod after mod tweaked the settings for edges to get something more realistic.
I would expect that such tweaks would also be patchable for DB14 and for the field placements it's probably doable to re-write some of the AI routines (disallow certain field placements in given situations), but might be more of a thing in the next iteration.
I'd also throw in that the AI batsmen need serious buffing, because bowling is far too easy (look at how many people struggle with the bat but - as an all-rounder or pure batsmen - have great averages with the ball, often under 15/20 but many under 10).
It's still a very good game, but I'd love for it to be taken further.