If they released the patch now, the first complaint would be 'why isn't X fixed, when is patch 4 coming'. The length of this thread should be indicative of the scale of work involved in putting the patch together.
So just an idea for the ai. I don't know how easy it would be to make or anything. And I didnt bother reading too much of this thread to see if it's been said before.
But with people not being happy with fields set by ai and stuff.
So since you can't actually have an ai watch how the game is going and come up with plans for the batsman. How about making preset plans for ai to use?
Such as when a batsman is new, look for the nick so the ai sets an aggresive field and bowls outside off. Then for a way to trigger the next plan, say if the batsmans strike rate is high, try put pressure on with tight fields and short pitch bowling the ruffle the feathers etc. and then for another plan a mistimed shot through cover my bring in short catchers and bowlers bowling slower balls out side off etc. basically making the bowler bowl to field settings
And mid on.mid off (the most common dismissal in this game)
well, an AI should be able be to get patterns in the play and come up with plans based on that - which is sort of what Big Ant have tried to do, sadly, this often means putting a fielder exactly where you hit it, then moving him to where you hit the next ball, and so on and so on... so you have one fielder moving between silly mid-off, deep extra cover and deep square leg as you block, drive, and hook, block, drive and hook - meantime there's a third man staying in position even though you haven't hit a single shot there.
also, there are too many presets (even for the human player to use) and the majority of them have never been seen on a real cricket pitch, and there is no grading of them as "this is for First Class, this for List A, this for T20 etc." so you get the AI setting you 4 slips in a T20.
and the variables they use to determine which fielders get moved and to where and when are way way way off, so after a couple of 4s early in a test match you have no slips and a ring of deep fielders...
in the absence of a functioning AI, you're right they should massively restrict what the AI is allowed to do, and have (realistic) preset plans for a few situations and stick to those. it needs to have a few plans based on format and match situation and hopefully a few for each situation to give some variability.
not to big ant, NOT ONE of these preset plans involve a pace bowler in the third over of a test match bowling with a silly mid-off, silly mid-on, straight off, deep point and no slips.
same thing should happen to the bowling, none of this trying to be clever looking at stamina etc. you do not open the bowling with a spinner in a first class match in england, under any circumstance except having a team of only spinners...
It would almost be better if we could set "pools" of field choices within the following groups;
Spin
Medium
Medium/Fast
Fast
Then when that bowler came in the CPU would then go with whatever field the user had assigned them in the academy. If you put 1 field in the group they would not change for that bowler, if you put 2 or more, the CPU would then shift through those field choices.
It would not be perfect but at least we could set it up pretty close to perfect.
It would help if Big ant had someone who had some knowledge of being a bowler which they obviously don't because no bowler would EVER allow a scorecard with no maidens on it!