blockerdave
ICC Chairman
So I get that the ai isn't perfect and that there is a lack of edges etc. and the batsman always knows where you're gonna bowl.
But if there was as many edges as you guys want and the keepers and slips to catch everything you would get teams out for 100 every time you played which is more unrealistic. Your career bowling average would be like 5 and you'd have best bowling figures of 10-10 which is just stupid.
And as much for the batsman knowing where you're gonna bowl every time as a pace bowler, I bet your pitch map is 6 balls in almost the same place, which in real life is the way to bowl if you wanna bore the batsman out and make them hit it to mid on or off trying to force something because they're bored. But when you watch cricket and they go back and analyse the delivery that got the batsman out, there will be 3-4 balls in the same place and then the slightly fuller one which swings a little more will be the one that gets the wicket. The good length button as a fast bowler is more of a hot the deck length which mean the swing is early enough for a batsman to pick it most of the time, in real life. In saying that, just because the batsman picks it doesn't mean he won't get out.
I have been one of the most vocal in complaining that the bowling isn’t a good enough experience and the AI needs to give up more edges, and play more realistically rather than constant middle or miss.
Leaving aside your ignorance of the perfect symmetry of 10 for 10, I am not calling for an AI to be steamrollered; I am calling for there to be a connection between bowling performance and the outcome. At the moment bowling is a slot machine, you press and press until the game decides the AI will get out.
But when I play this game I find if I bowl a few good length balls with the same timing on the stick so they are about the same length and then release the stick a little earlier so the ball is a bit fuller or hold it longer so it's a meter shorter it brings about more edges and mistimed shots etc.
So I think that part of this problem is the bowling controls haven't been explained properly.
But my advice for anyone not getting many edges to swing bowling. Bowl a full length but hold the stick long enough to bring length back a little so the batsman is trying to drive on the up rather then drive a Yorker. Still not heaps of edges but there is more.
You’ve described almost every over I bowl, generally hitting the same areas with the odd ball varying swing, pace, length/bounce, seam position etc. True I may get very slightly more edges but they’re still random flukes. In the last 2 weeks I’ve bowled well over 300 overs in games on Pro level, the most common “edge” is a top edge to the keeper from a square cut usually to the straightest ball of the over: that’s the game landing 3 cherries, not your bowling skill. Bowl a ball on a good length in the corridor, shaping in and straightening just past the off stump, the AI leaves it by stepping outside leg stump before the ball has pitched. In real life that ball will get you play and misses and edges, and even when the batsman creams a drive for four as a bowler you’re thinking “fine, I’m in the game, keep that up and you’ll edge one eventually”.
If the conditions favour the bowler, I’ve no problem with being able to skittle the AI cheaply, provided I feel I’ve bowled well and the wickets have come naturally. Equally if the conditions favour the batsmen I’ve no problem with them stacking up 450/4…