The biggest concern for me is that (in my opinion) the most important gameplay changes are AI, and conditions, and I wonder if such things can be changed meaningfully via a patch, or indeed if Big Ant can get them right (given that they couldn't in the long long long development time). the AI kills this game stone dead at times.
This and your "bowling to a slot machine for three cherries" analogy are some of your best and most accurate points and concerns. If it were up to me, I would definitely consider you to be testing and offering critical feedback for these patches.
, and the lack of meaningful condition variation really detracts from the experience.
Yes! Could not agree more. Some things were almost perfect back in Brian Lara/Shane Warne Cricket days and this is one of them. The naming of the pitch types were descriptive in a more distinct way and they played exactly how they sounded. I've said all this before, but it's one of those things that falls squarely into the "ain't broke, so don't fix it" category.
Damp wicket - low, slower, outfield plays slower (day has obviously been wet), spin not very effectual.
Green wicket - nomal pace and bounce, ball moves very laterally off the deck, pitch often two paced or keeps low at times, spin there later on, but not pronounced.
Normal wicket - normal wicket pace, bounce, plays fairly true, spin there throughout, pronounced in later overs.
Dry/Hard wicket - Hard, fast, flat deck, lots of bounce and speed. Plays true, not much spin, none really early.
Dusty - Dry, hard, dusty wicket, good pace and bounce, more lateral movement off the pitch (not as much as green), lots of spin.
It didn't matter if you played 10 overs or 50. These conditions came into play at around the same percentage of time, in relation to the length of the game played.
This is all from memory. From a game I haven't played regularly for 10 years, but it was so well done. Loaded it up recently and yes, it was and shockingly still is the bench mark for conditions.