cricket_online
ICC Board Member
- Joined
- Nov 5, 2009
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - PS4
I've played online, not much but I've done it, and fail to see the big deal to be honest.
But whether online or offline is irrelevant, using supercharged fielders gives a worse experience. Just because I'm playing a 10 year old boy in Gurgaon doesn't make the fielder running from mid wicket to long off to take a catch suddenly acceptable.
Well I've found online to be the real deal in terms of competitive AI (humans) and having to adapt on the fly. You come across different players with varying skill sets and different tactics/plans. The fun is countering them on the fly and sometimes having to come up with a strategy in the middle of a match, just like what happens in cricket. Sometimes your opponent is good against your tried and tested plans or your strengths and you have to probe your opponents for weakness. You come across different field sets and different bowling choices which forces you to improve your game.
E.g., you might across someone who favors fast bowlers and in the subsequent games you might come up against spin and medium bowler based attacks. Some of your online opponents would prefer to hit through the off side while others may favor leg side or 3rd man area. You always have to think on your feet and I've spent countless hours in the academy to set appropriate fields to counter tactics and play offline casual matches to test my bowling plans and fields out. And when it all comes together against a real human opponent it's nearly as thrilling as out-foxing someone on the field. I haven't had a similar experience or anything close to it against AI as no matter what Big Ant might do, AI will become predictable within a few days of gameplay - not so with online. Focusing on fast fielders or any such weakness is missing the big picture as overall the enjoyment derived from a competitive game far outweighs the corresponding online experience. At least that's the case with me.
Respect to that!
Unfortunately; the world is filled with "those" types. And sometimes force is required to convert "douche" to "dude".
being an Web developer, I don't think forcefully implementing "normalise skills" will be a massive resource consuming process. however; I'm not claiming that I'm 100% correct!
TBH I don't see a big deal. Do what I've done and create 3 teams for online. I've created one with 1.5 to 2 stars, other one with 3 to 3.5 stars and another one which is 4.5 stars. Depending on what my opponent selects I go with one of the three. If my opponent selects a super charged team I do the same and everything evens out.