Just picking up on a few points asked about.
The lack of NSTC XBox 360 version is probably nothing to do with Codemasters/Transmission and more to do with Microsoft. I may be wrong but it seems that the developers/publisher are in a constant struggle with both MS and Sony to get things through and out to the public. This includes things like screenshots, demos, etc. so you have to be patient with these things.
Secondly, the Wii version is not as fully-featured as the next-gen versions. The graphics are not as good (due to the available hardware) and it does seem to lean more towards slogging the ball about and having a laugh. Kamy mentioned that we're not supposed to mention much about the Wii version. Not sure where he got that idea from but I'm not going to risk it until I hear otherwise from CM.
Bowling actions are definitely different for different players, now I think about it. Like I said though, you spend most time looking at the 'goodness bar' (does that thing have an actual name?!) when bowling rather than the bowler.
As this thread has got absolutely hugely bloated already, I will be starting a separate thread listing all the bad points that I can think of from yesterday. This game is not without its issues, and the developers and publisher are well aware of them. However, these tend to be limited to smaller things like the WK taking the ball with one hand, diving around behind the stumps a bit much to spinners, etc. but to be honest, it doesn't affect the gameplay, but just looks a little silly in the replays. This could most likely be fixed by adding extra animations. It's just a shame that most of the animations came from the BLIC 2007 mo-cap, and clearly during that session there were far too many people who don't know much about cricket directing the 'actors'.
Basically, they have got a lot right in this game. If you consider that they re-wrote almost everything (I think the batting AI mechanism is from 2007, as is the reaction of the ball off the stumps, and I think that's about it) then they have done a good job to get where they have. In Jamie they have got a producer who knows a good amount about cricket, but also has good ideas about implementing certain features into the game, and keeping them easy to pick up, but with extra 'layers' of detail behind. In Transmission they have a team of people who clearly know a LOT more about cricket than the Codies in-house team did for 2007 (they're Australian, of course they know about cricket!) and they seem to have built up a solid code base.
An example of this solid code base is the backup up of fielders when going for run-outs, etc. Sometimes, if you go for a throw at the non-striker's end the bowler or another fielder won't be able to get to the stumps in time, so there is no-one right by the wickets. However, fielders seem to back up quite well when they can which is good. What really surprised me on one ball though, was when the ball was hit to long off, the batsmen ran, and the bowler couldn't get back to the stumps in time for the run-out attempt, but could get to the ball about 4 yards after it had passed the stumps, so ran there to intercept it, taking the ball on the run. This proves that it's not just code which says "bowler, you go and stand by your stumps as soon as you can, fielder you do some backing up". It seems to say "bowler or fielder or whoever, the ball has been thrown at the bowler's end and you need to stop it. Do your best." This may have just been a fluke or a 'glitch' but it looked really good.
Right, am off to work now - got a 4 hour round trip to the office and back for an installation and demo - but will post my negative points in another thread, and also mention some more stuff about the fielding.