richowebbo
County Cricketer
The commentary was pretty good in BLC99, certainly nowhere near as bad as what we have been served up since.
I don't remember the commentary, but loved the game. That was the first cricket video game I ever played!
The commentary was pretty good in BLC99, certainly nowhere near as bad as what we have been served up since.
I don't remember the commentary, but loved the game. That was the first cricket video game I ever played!
The commentary was pretty good in BLC99, certainly nowhere near as bad as what we have been served up since.
I don't remember the commentary, but loved the game. That was the first cricket video game I ever played!
International cricket 2010 has good commentary as it has Jonathan Agnew, Shane Warne and David "Bumble" Lloyd as part of the team..
First ever Cricket game I played was Ian Botham cricket that was a good game but so easy to score 1000 run for your team
I seem to remember muting it fairly quickly though, not long after the disk got launched from my 6th floor apartment window angered by another Codemasters stinky turd!
Biting my lip and passing up the opportunity to make remarks about it's huge success... (and hoping that you don't notice that, actually, I JUST DID in a backhanded kinda way)...
I'd say that we had amazing teams, the best commentary talent available, but we didn't understand how to best use them until too late. My favourite commentary was actually on the Wii version, where they even rotated in the booth during a game. It was more geared towards where we wanted to go with it eventually, replacing anecdotes and observations with more detailed information about he match situation: more informative than attempting to entertain (or, the worst, "just saying what you are seeing" which, for me, is where sports games generally fall down). As a great man once said, "You say it best when you say nothing at all."
Biting my lip and passing up the opportunity to make remarks about it's huge success... (and hoping that you don't notice that, actually, I JUST DID in a backhanded kinda way)...
I'd say that we had amazing teams, the best commentary talent available, but we didn't understand how to best use them until too late. My favourite commentary was actually on the Wii version, where they even rotated in the booth during a game. It was more geared towards where we wanted to go with it eventually, replacing anecdotes and observations with more detailed information about he match situation: more informative than attempting to entertain (or, the worst, "just saying what you are seeing" which, for me, is where sports games generally fall down). As a great man once said, "You say it best when you say nothing at all."
I will have to politely disagree but I wish to be corrected if I am wrong.
I always thought that being informative and using lots of adjectives will require a lot more commentary recording than in any other way. Thus meaning it WILL get repetitive after a point. So wouldn't it be better if the commentary was bearable even while being repetitive? And by that I mean a radio or espncricinfo text like commentary? Keep the player occupied until the right moment comes when comments about the match situation can be made and can be more informative...As an example, the FIFA series had one of the least annoying commentary not because it was informative but kept us occupied.
The major reason I think that works is because you react and pay more attention to sounds that we hear after periodic intervals than something that is constantly on, thus serving as a minor distraction. A simple example would be you hearing to a playlist of songs while doing any other work; you would surely notice the song changes but would not follow a whole song always. I think the same applies to commentary.
I wish you can elaborate on your view with regard to my comment.
The triggers would be changes in the balance of play, rather than exactly what had happened ("He's hit that beautifully". "That one's racing straight to the boundary") would be replaced by "Those are important runs: they're well behind the required rate" or "Crazy for him to throw away his wicket when they are so far in front"...
I think we're making the same point here. I agree that "less is more" - basically where we were going was more to a model where there was more variation of comments, but less trigger.
The triggers would be changes in the balance of play, rather than exactly what had happened ("He's hit that beautifully". "That one's racing straight to the boundary") would be replaced by "Those are important runs: they're well behind the required rate" or "Crazy for him to throw away his wicket when they are so far in front"... Because this is important to the player, establishing the match situation, and not just parroting what the player can already see has happened on screen.
the only problem is such context awareness has been one of the main struggles of cricket games so far practically non existent from blocking out 20th over of t20 to setting exotic fields irrelevant to match situation.
If AI's field setting awareness from the legend difficulty is used