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Hey there, I want to know how does the jump input (pulling the stick downwards) late or earlier "while the needle is inside the green zone", affects the bowling? I know that release input inside the green zone effects how the bowl is pitched (like for good length it is usually can be anywhere b/w 4 m and 6 m I guess) but I don't know how does the jump input works in similar fashion?


Pulling it down late obviously results in a no-ball, while early results in lower pace and a lower trajectory as you are further back from the crease.
 
"Many"...............based on? The only person verified dissapointed is you....which is one.....

I think Now I am not alone here , not happy to change difficulty between career .

It would be a great to add If You were a non performer and dropped from International cricket instead of changing difficulty in Mid career .
 
I think Now I am not alone here , not happy to change difficulty between career .

It would be a great to add If You were a non performer and dropped from International cricket instead of changing difficulty in Mid career .

and your reason for been Unhappy is?
 
and your reason for been Unhappy is?
bhai he thinks people are going to play on pro and then claim that they are playing on legend, as there will be no way to verify the difficulty.:facepalm
but AFAIK there is no way to verify the difficulty of level someone is playing on unless you are standing behind them.

And more
he is saying that now any one can manipulate leader-board by playing on lower difficulty(its been done before also and i have been accused of that:D).

who cares about difficulty anyone is playing on, its about you how you enjoy the game.
I started at pro i sucked so i went down to rookie and i kicked a**, after some time i started playing on pro and now i play on legend.
now who cares at which level i play.:thumbs
 
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Exactly, who care about leader-board really. We all know that you can manipulate leader-board while playing on Legend Mode also, everyone knows this, so why the fuss?
 
Pulling it down late obviously results in a no-ball, while early results in lower pace and a lower trajectory as you are further back from the crease.

this is why I tried to be very precise with my question.

I want to know, what impact does the jump input have on the bowl when the joystick is pulled WITHIN the "green zone" earlier or later (I am on amateur so maybe the green zone in my difficulty is large)... For example if I pull jump input earlier but within the green zone, what impact it will have on the bowl, similarly if I pull jump input a bit late, (say when the needle is half past the green zone), how my delivery will differ?
 
this is why I tried to be very precise with my question.

I want to know, what impact does the jump input have on the bowl when the joystick is pulled WITHIN the "green zone" earlier or later (I am on amateur so maybe the green zone in my difficulty is large)... For example if I pull jump input earlier but within the green zone, what impact it will have on the bowl, similarly if I pull jump input a bit late, (say when the needle is half past the green zone), how my delivery will differ?

Oh in that case I there may be a slight difference in trajectory if any. Check "Big line" after a couple of deliveries. That will show you if there is any difference.
 
this is why I tried to be very precise with my question.

I want to know, what impact does the jump input have on the bowl when the joystick is pulled WITHIN the "green zone" earlier or later (I am on amateur so maybe the green zone in my difficulty is large)... For example if I pull jump input earlier but within the green zone, what impact it will have on the bowl, similarly if I pull jump input a bit late, (say when the needle is half past the green zone), how my delivery will differ?
I don't think there is any, since if you land within that area you get perfect and no difference in speed (that I have noticed) whereas the release one as you've noticed gives length variation.

I guess there's just an area to give some tolerance rather than a single perfect point.
 
Can anybody tell me that are we going to get the Local multilayer too like if i want to 1v1 against my bro on the same console
 
phew!! It's great to be back online! Well; had a peek in academy in order to download few world cup squads and 2015 IPL teams and found they are "not linked". Can anyone help me understand how to "link" those with on-disc teams in order to replace them? Additionally If someone out there, who shared proper "linked" squads via academy; may I have the user ID to search and download?

Thank you!
 
Can anybody tell me that are we going to get the Local multilayer too like if i want to 1v1 against my bro on the same console

Sadly you can't do that as of right now, however Ross has said countless times he and the team will try and get it in for DBC16 or the next iteration...
 
Sadly you can't do that as of right now, however Ross has said countless times he and the team will try and get it in for DBC16 or the next iteration...

Local multiplayer is supported out of the box but unfortunately you have to re-download all the teams for the 2nd player and is a painful process. Maybe Big Ant can allow offline multi-player to use primary user/account's profile so you can reuse created and downloaded teams/players.
 
I've just been selected to play in a test match, however when I bowl, the timing meter and spin meter are missing. Is this correct?
 

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