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Deleted member 9102
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Part of the problem with judging length is the lack of depth perception because it's a 2D image of a 3D environment. A ball that seems to be falling faster could mean two things - it's shorter, or it has more pace, same with the opposite; a full ball can be mistaken for a slower one because it doesn't fall as quickly.
The only things I can think of to pick up on this (other than the HUD helpers) are the size of the ball on the screen (closer = bigger), the shadow cast by the ball or slight visual differences in the trajectory between slower and fuller balls. With enough practice you can improve at seeing the signs that are there to judge the length, some people more than others, but there are limitations which mean it's much harder than real life even with the coloured indicators enabled.
Spatial awareness, depth perception and muscle memory/reflexes all help out the reaction to use your feet and get yourself balanced for the length of the ball and it almost becomes a subconscious process you don't think about. Especially once you've played yourself in and gotten used to the bounce in the pitch. This is why I don't think some footwork assistance/margin for error would be dumbing it down too much, especially if you based the level of assistance on the attributes of the batsman, how settled they are, whether they've been hit by a short one, how predictable the bounce is from the pitch etc.
The only things I can think of to pick up on this (other than the HUD helpers) are the size of the ball on the screen (closer = bigger), the shadow cast by the ball or slight visual differences in the trajectory between slower and fuller balls. With enough practice you can improve at seeing the signs that are there to judge the length, some people more than others, but there are limitations which mean it's much harder than real life even with the coloured indicators enabled.
Spatial awareness, depth perception and muscle memory/reflexes all help out the reaction to use your feet and get yourself balanced for the length of the ball and it almost becomes a subconscious process you don't think about. Especially once you've played yourself in and gotten used to the bounce in the pitch. This is why I don't think some footwork assistance/margin for error would be dumbing it down too much, especially if you based the level of assistance on the attributes of the batsman, how settled they are, whether they've been hit by a short one, how predictable the bounce is from the pitch etc.
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