Only if you need to edit all of them. You could delete the stuff you dont need or copy-paste settings.
I was a bit off with my estimate. There are exactly 342 field placement variations.
There are no files in global.db; it is a database. Hex editors work perfectly fine with it. Where are you getting your information from?Great breakthrough again. You are really making this game playable. Can you tell me how you extract files in global.db. Since hex editor won't make any changes. Maybe then I can help.
Now how to edit this . Should I change it's Hex value?/global/bowling/tactics/FlightTheBall_OffSpin2 /global/bowling/tactics/BowlToOffSideField_OffSpin-
Edit the string, provided that the edited string makes sense in the context of the parameter you are editing, and then edit its length. The length is stored just before the string.Now how to edit this . Should I change it's Hex value?
That is not how it works. 1D is probably something other than the status of hawkeye. You are making the same mistake as Hitterman. There is a method to it. You dont just edit data around a string and hope that they are related to it.BTW what does enable and disable mean in Hex. Like I want to enable Hawkeye should I change it's value to 01 from 1d or whatever.
I saw some binary values like 02, 22 etc after so many 00's before those lines (presented as dot in char) so I think I should change that.That is not how it works. 1D is probably something other than the status of hawkeye. You are making the same mistake as Hitterman. There is a method to it. You dont just edit data around a string and hope that they are related to it.