legend_master
The Art of Cricket Developer
ok, several questions to answer here....
i) the marker of where the ball is going to land will appear either very late or very early based on the batsman's skill of "reading deliveries" AND the bowler's skills - but in any case will appear pretty late - this will be editable anyways to your own preferences - so @Cricket Doctor is correct, this will make moving before hand silly if you dont know roughly where it is going to land - if it turns out to be too unrealistic (in alpha testing etc.) then i can just allow movement as the bowler is bowling the ball as @dhruvdeepak suggested. It is also important to note that as with the bowler, there is a 'chaos' element to the bowling as well - just because the marker shows where the ball will land, doesn't mean it will 100% land there. Think of it more as an 'intended pitching area' that the bowler wants the ball to land in.
ii) @dobbo2k4 - I want to make Wicket keeping as real as possible, so i will be putting a lot of work into it. For example, there will be an option included (which was suggested by a forum member) to position the keeper, so you can keep closer to the wicket for a bowler that has less speed etc. etc.
iii) @Das - yes to both
iv) @Propmanoz - lol, give me some credit - the movement keys / buttons are different from shots, so you can back away and to the right (for example) and then cut it away, having given yoursefl room first.
* I have tested the movement fully and it's really great i have to say (IMHO)
:happy
* update - finished all shot animations - now integrating into code...almost finished integrating all front foot shots. Hopefully have all of this done by Monday. I'll then look to release a new vid.
LM
i) the marker of where the ball is going to land will appear either very late or very early based on the batsman's skill of "reading deliveries" AND the bowler's skills - but in any case will appear pretty late - this will be editable anyways to your own preferences - so @Cricket Doctor is correct, this will make moving before hand silly if you dont know roughly where it is going to land - if it turns out to be too unrealistic (in alpha testing etc.) then i can just allow movement as the bowler is bowling the ball as @dhruvdeepak suggested. It is also important to note that as with the bowler, there is a 'chaos' element to the bowling as well - just because the marker shows where the ball will land, doesn't mean it will 100% land there. Think of it more as an 'intended pitching area' that the bowler wants the ball to land in.
ii) @dobbo2k4 - I want to make Wicket keeping as real as possible, so i will be putting a lot of work into it. For example, there will be an option included (which was suggested by a forum member) to position the keeper, so you can keep closer to the wicket for a bowler that has less speed etc. etc.
iii) @Das - yes to both
iv) @Propmanoz - lol, give me some credit - the movement keys / buttons are different from shots, so you can back away and to the right (for example) and then cut it away, having given yoursefl room first.
* I have tested the movement fully and it's really great i have to say (IMHO)
:happy
* update - finished all shot animations - now integrating into code...almost finished integrating all front foot shots. Hopefully have all of this done by Monday. I'll then look to release a new vid.
LM