The wishlist thread

and i think on the replay they should have it more realistick.
 
Thinking outloud but if they do have UDRS that could mean they could be a little "lazy" with the dismissals coding, and/or have specific umpire abilities, ie... the game has 5 umpries with varying degree's of skill. Depending on your "Ability" level selected (ie, Easy/Medium/Hard) you get allocated an umpire accordingly so the "Easy" level has less UDRS and the "Hard" has more UDRS but are harder to use perhaps?

...eg, the umpires during a test match set to "Easy" would be 99% accurate so UDRS wasn't so much of a factor for less-cricket minded folk to worry about, but at the "Hard" setting there were more "bad" decisions but they're perhaps more borderline so to make using UDRS a skill.

Either way, UDRS should only be implemented if the Fielding/Bowling areas of the game are bulked up to be more dynamic and interesting first.
 
How about having this option like,Special Confidence Attack for every bowler and batsman in ac13..?

I mean under full confidence certain batsman and bowlers can hit or bowl their special deliveries.Example : Under full confidence level,

Dhoni can hit his special shot, 'The Helicopter' [Same can go for Sachin]

Dilshan can do a 'Dilscoop'

Malinga can bowl his Slinga

KP can hit the 'Switch' etc... etc.. Also they can bring 'Bravo's New Falling' Shot also to the addition.And others can do some shot of a power hit or something...!

It will be a fun to have this special confidence attack.What do u guys say? :)

Also what about a super over conditions during T20 tie matches and six distance meter calculator...?
 
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a little one

for 20 overs and less matches, for bowlers stats, show amount of dot balls as opposed to amount of maidens
 
I'll split my wish-lists into the 3 main disciplines of the game.

Batting

-For a start off, i'd say batting is the area that IC2010 did the best. So thats a good platform to build on.
-AI shot selection. No more yorkers being hooked off the back foot for six.
-AI batting sense. Better AI decision making in terms of when to go for it, and when to shut down the hatches and go for the draw

Bowling

-More diverse bowling actions. Everybody bowled like Malinga on that game, even if I gave a part-time medium pacer a bowl he would sling it in.
-Have short balls come up to the throat and at pace. In IC2010 I felt that a short ball did absolutely nothing to scare a batsman and put him on the back foot.
-Spinners. Tone down the spinners on this game. On both AC09 and IC2010 i'd feel like playing 4 spinners regardless of whether I was playing in India, England or anywhere because regardless of conditions, they would spin the ball miles. Even with a new ball on a grassy-wicket, spinners could turn the ball 90 degrees!

Fielding

-AI field settings. AI captains need to be more alert to scoring areas and plug the gaps. In IC2010, every time I started my innings, there would be a gap at cover that I would pierce 10-20 times before the captain would do anything
-Run-Outs weren't even present in IC2010. I think since the game came out i've run a batsman out once. Yet in AC09 they would happen 2-3 times an innings. Somewhere between the two is needed.
-Wicket-Keepers taking screamers diving down the leg side when staning up. Big no-no! Theres no keeper in world cricket that can do that, it's simply impossible to react that fast.
-Wicket-keepers also are too slow on stumpings. In real life, keepers take a split second to remove the bails. In IC2010, they catch the ball then stop for a few seconds, before finally taking the bails off. I've only had about 5 or 6 stumpings since the games been released.
-Catching animations, on the boundary I haven't seen a fielder take a catch standing up on his feet. They always seem to have to dive into the catch.
-Catching system is good, leave it that way! The red,yellow then green ring system of catching is fine, and probably the best system to use anyway!
-A nice addition would be to allow a keeper to stand up to the stumps against medium-pace bowling (and faster paces depending on the keeper rating). But obviously this would come with a risk of byes. Again, higher the keeper rating, the lesser the risk.
-Byes need to be implemented into the game. In both AC09 and IC2010, I could go through an entire 5-match test series without a single bye being let through from either keeper. That's not very realistic.

General

-Make tests last 5-days! I think the latest I wrapped a test up was on the morning of the 4th day!
-Licenses would be nice, but not hugely important. Come on guys, it's not hard to use your imagination!
-Release a demo this year too! Like with AC09, it was nice to have the ability to play a few overs to see what the game is like!
 
I have byes let thru occasionally.
 
Really? Against what type of bowling? I honestly haven't had a bye let through since I brought the game...

When I play C09 the umpire will occasionally signal a bye when i've middled a boundary.
 
A really good idea by Watson33 to say put the demo online and we can download. To see the game and if we like it then we can buy it.
 
Really? Against what type of bowling? I honestly haven't had a bye let through since I brought the game...

Usually arm-balls from offspinners.
And sometimes randomly pace deliveries in tests, down the leg side, balls that would normally be called wides in ODI, but not in tests, the Keeper just stands there.
 
So you guys want the minimum game requirements to be a Quad core cpu running with at least a Nvidia 4xxx series or Amd 5xxx series gpu as most of these requested features would require it.

I am happy about the feel and look of current one. I just want the computer to get more competitive scores. Some D/L rain interrupted games requiring me to smash something of a higher run rate as well as the stats altering and players avg increases or decreases of every failure or successful innings. Maybe commentator can say when 100 is up or when you reach certain milestones or records. I occasionally hear them say when the 50 partnership is up in current one. Thats about it.

Also the points given. It is fine for what they are given with current one but 1 point at a time. Seriously one do not plan in playing it for nxt 20 years so giving more points for different milestones would be nice. If a guy scores a ton or 50 also should be given skill points for as well as smashing 6 sixes of a over.
 
Some D/L rain interrupted games requiring me to smash something of a higher run rate as wel...

That's something I hadn't considered... but not really necessary as you can just set X amount of overs per match and you're away laughing. As long as the AI batting is programmable (or at the very least, on to it enough to try and smash the hell of out of any reduced-overs match you play) then you'll get your wish just by setting up the match as you like with however many overs you need.
 
That's something I hadn't considered... but not really necessary as you can just set X amount of overs per match and you're away laughing. As long as the AI batting is programmable (or at the very least, on to it enough to try and smash the hell of out of any reduced-overs match you play) then you'll get your wish just by setting up the match as you like with however many overs you need.

I smash 600 of 20 overs and then have to chase it down myself because the AI can't get even to 150. I already starting to get 700 constantly. Soon I will hit the boredom limit when the match is decided on a no ball I didn't hit for 6. I want a challenge all I ask. Don't mean make the batting super difficult but let the AI score a challenging score.

When I got bored bowling them out for 120 I purposely bowled crappy balls every ball to let the score at least something fun to chase. It ended up with around 14 sometimes 17 a over. Took mew less than 8 overs to knock that down. All my test finished on day 1 almost. I had one game ending on the morning of day 2 and there was over 2000 runs scored in the match! :lol

09 is unbelievable un-realistic . I smashed 6 sixes with Dhoni:D
 
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I smash 600 of 20 overs and then have to chase it down myself because the AI can't get even to 150.

Hmmm, I find that a bit hard to believe... but devils advocate, I found a way around the AI issue by simply lowering all the stats of my "bowlers" via player editor, then if I want to "chase" a challenging score - the AI batting is much more aggressive; AI will routinely get 190+ which on "HARD" I always find reasonably challenging.

...But then, I'm not a huge gamer... There's also few patches out there to up the difficulty level, but I digress.

I think it's more an issue of making the game evolutionary, so Hard really does mean HARD. Everyone is going to eventually find ways to beat the game (that's a part of gaming) but certainly the way AI reacts to big scores, chasing runs and field sets can be massively improved upon in any new generation of cricket gaming. You also gotta remember when C09 was release (and even C10) T20 Cricket was still evolving, certainly in regards to batting. Nobody could've predicted how Slower and Spin bowlers have become vastly more important in T20 and how quickly teams (and players) have been able to find ways to score big, and quickly.

There's a wonderful quote out there by one of the inventors of T20 Cricket saying he wouldn't see anyone score a T20 "Hundred" in his lifetime. Which is ridiculous when you think about it, but now 150 is on the cards. Game developers can't predict these evolutionary changes of the game, unfortunately. Even Test Cricket has come a long way in three years, it's a much more aggressive format and that's partly due to the influence of T20 Cricket (some will say it's to the detriment of test cricket) but teams are amassing runs, scores and getting more results more quickly.

All things, three years ago, you wouldn't have been able to predict.

Having a more dynamic difficulty setting (and evolutionary AI that almost can predict the way you play) would go a long way in improving all this.

Another improvement might be moving back towards the concept of Batting Classes where you have a Definsive, Moderate and Aggressive batting style in each team (like in EA07) so certainly players are constrained to bat in a particular style. They have weaknesses and strengths built into the AI. Those differences get more/less aggressive depending on the difficulty setting.
 
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