I know that you aren't discussing Ashes 2013 gameplay mechanics yet Mike but I would like your opinion on this aspect of Ashes 2009 and IC 2010:
I thought that the bowling mechanic was very poor in these games. The game introduced the concept of telling you how good the ball is based on the colour, so green = good, yellow = okay and red = bad. From memory you would see the colour on the bowling reticule before you even bowled. The ability for the computer to hit the ball was then altered based on the colour.
This completely removed all strategy in bowling. There are two main parts of bowling: execution and thinking. In this game the only thought required was "do I bowl a yorker, good length or bouncer?" because only three spots on the pitch were green. There really was no point of bowling anywhere else because the batsman had a higher chance of scoring and a lower chance of getting out.
There was no thinking element and even if you were to bowl an amazing ball in real life, e.g. a leg cutter pitching outside leg and taking out middle, it would be hit for 4/6 on the highest difficulty because it was not in the green zone.
Previous games had pitch markers and no-doubt had mechanisms for judging how good certain balls are but it was hidden to the user.
For me, bowling in A09 and IC10 was just an elaborate game of darts, trying your best to hit the green zone and then hoping for the best.
Anyway, would just like an opinion on this