Chief please correct me if I am wrong, how many times a cricket game by trickstar/transmission has been started on new engine? I believe blic05 and blic07 were on same engine, and than AC09 and IC10 on same engine, and now again AC13 starting from scratch. 4 titles 3 engines.
Atleast fifa and other series have built upon and given improvements year by year, with Ashes cricket we still waiting for basic attributes to be implemented correctly. Hitting a back foot shot to yorkers, bowling speed, standard field placings, no decent player editor And broken AI.
To add to that 2 different distributors codies and now 505games, the game should have been 7 years ahead, and yet we are still waiting for basics to be implemented correctly.
Yeah -
PS2/XBOX
BLIC 2005: Developer Swordfish Studios, Publisher Codemasters.
BLIC 2007: Developer Codemasters, Publisher Codemasters.
PS3/360
Ashes 2009: Developer Transmission, Publisher Codemasters.
IC2010: Developer Trickstar, Publisher Codemasters.
And now
AC13: Developer Trickstar, Publisher 505 Games.
So whereas games like PES and FIFA had a game every year of each generation, Cricket was broken up by different developers with sometimes 2 years between iterations. The first game on PS2 came 5 years into the hardware cycle. The first on PS3 came 3 years in.
When a console launches it is generally bought first by the hardcore: it takes a few price-drops before it goes mainstream. It's also the most expensive time to develop for a console as it's all new tech. So commercially it's hard to make a case for something that isn't a massive global brand.
I think the key to making the cricket game you guys all dream of is to anticipate the hardware curve and build an engine so adaptable that it can be used for a prolonged period, making it able to be built upon for years to come irrespective of changes in technology... Without having to rebuild, you simply can build.
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I sincerely apologize to you then.....there was someone who kept us updated about the progress of that game (much like you do)....thus the confusion
!! Anyways, he did mention that the game will be supported after release.
I did some Q+As, but I don't think I would have said it would definitely be supported post-release: I generally know better than to promise stuff that it isn't in my power to deliver!