Ashes Cricket General Discussion

Tbf, if going by Big Ben's previous Rugby game then Tennis World Tour could be absolutely woeful.

If by previous Rugby Game you mean Rugby '15, and their pathetic Rugby World Cup 2015, then I totally agree. Woeful games both. Big Ben have only produced the third Rugby game, Rugby '18 and a new team EKO (French) have developed it as their first Rugby title. As it released it was pretty terrible, but since then they've definitely worked hard to make the game playable and enjoyable. I rate it as a somewhat decent game now.

Several patches post release. None have broken anything. All have improved the experience. Certainly better post release work than we're currently seeing. They even didn't pull the "we're all away for Christmas", or "we're all off at the Australian Open or the Ashes" lark and released a patch in very early January.

With those guys I'm almost at the point of believing the unthinkable. Surely they can't care about the game and the audience? Could they?
 
It really amazes me how much hope people have that this game can be improved. Maybe it's desperation because it's the only game in town. I'd be over the moon if someone proved me wrong, but when it looks like the only skill that seems to have any significant impact on batting is strength, I can only think that making a cricket game with substance and depth behind the gameplay is either beyond Big Ant or they are trying to get away with as little as possible and still be able to call it a game.
 
That line scares me. I only spent another $60 because of the confidence I had in the beta team. I have been a BA supporter but after DBC 17 I was not very keen on getting Ashes. I have no idea what is the strength of the company but it definitely seems with having a "MO-CAP" studio they thought they could get away with almost everything. The strength because there are two unfinished games out in the market and I have no clue which will they focus on? Both the licensed tournament is over no one will have interest in will the team have any interest?

This is exactly what I started to think after 4-5 hours of gameplay, that this mo-cap thing was literally a ploy to get people to buy as it sounds VERY inticing and fresh for a cricket game to have mo-cap something I believe has never been done for the genre. That alone made me think this was going to be some ground breaking iteration of the game. Almost FIFA-12esque, plus I only found out about this games existence 3 weeks before it's release so did get pretty hyped. Sure they have mo-cap but I'd rather have stock animations made how they usually are and a polished game than mo-cap features.
 
I'm glad the Mike Fegan name has been mentioned. His product was far inferior to Ross's, but the contempt to which they hold the customer, seen as somewhat an annoyance, is pretty similar I would think.
 
It really is all getting a bit disappointing that this point. They've shelved any further work on this game to work on another game with even more mixed reviews, and they've left the scene from a community engagement point of view. I still think BigAnt could fix all this, but they aren't going to do that by going into lockdown.
 
I think some of us are going Awol in the brain department: Yes there are plenty of issues but at the mo the forum is just spiralling into abject negativity about everything ba has ever done. We are just dragginf each other down into perceiving everything as broken. Its certainly not objective any more.
 
I think some of us are going Awol in the brain department: Yes there are plenty of issues but at the mo the forum is just spiralling into abject negativity about everything ba has ever done. We are just dragginf each other down into perceiving everything as broken. Its certainly not objective any more.

We have more or less proved that nearly all attribute sliders are purely cosmetic, and I think people have a right to be annoyed. But you are right, there is a lot to like about the game at the same time and if BA choose to engage with the community again I think it should be from a constructive standpoint on our parts. Don't want it turning into a No Mans Sky sort of dialogue. I am on the side of thinking this is pretty p*** poor form at the moment though.
 
I think some of us are going Awol in the brain department: Yes there are plenty of issues but at the mo the forum is just spiralling into abject negativity about everything ba has ever done. We are just dragginf each other down into perceiving everything as broken. Its certainly not objective any more.

You're entitled to that opinion, but I think you're exaggerating. No-one has been negative about everything BA have ever done. Nor is anyone perceiving "everything as broken". They've done a lot of things right. They've made some games that ended up pretty great fun.

Due to the number of things that don't work as they should, along with bugs and oddities, they've gradually released less finished games as things have gone on. Surely that's inarguable?

When it comes to objectivity and balance, you've got to admit you're almost always on one side of the fence only when it comes to praise/annoyance about the situation?
 
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You're entitled to that opinion, but I think you're exaggerating. No-one has been negative about everything BA have ever done. They've done a lot of things right. They've made some games that ended up pretty great fun.

Due to the number of things that don't work as they should, along with bugs and oddities, they've gradually released less finished games as things have gone on. Surely that's inarguable?
My sense is that there has been a hightened negativity amongst ourselves since the AO game came out: that that negativity has rubbed off into a perception that things are broken. Once I hear enough times that something is unplayable or a con or a deception I will start seeing it as well.....for clarity I am not saying that there are not issues with the game or that communication is very absent. I am talking more about us than ba.....not a popular line of thought but one I feel needs to be voiced.
 
My sense is that there has been a hightened negativity amongst ourselves since the AO game came out: that that negativity has rubbed off into a perception that things are broken. Once I hear enough times that something is unplayable or a con or a deception I will start seeing it as well.....for clarity I am not saying that there are not issues with the game or that communication is very absent. I am talking more about us than ba.....not a popular line of thought but one I feel needs to be voiced.

Fair point, I take that on board as being quite legitimate. Yeah, I do think it's important that there's is also a positive/optimistic point of view put forward, as it is indeed possible that a very concise patch may be in the near future. That would be great.
 
Exactly! The notion that BA might have abandoned the game/wont fix it is absurd. Just because they have released a new game and are patching it first or giving priority to it (this, again, is just speculation) doesn't mean the Ashes has been done with. Every worthwhile effort takes time and in this case if it means a couple of months more, I would take that any day.
 
We have more or less proved that nearly all attribute sliders are purely cosmetic, and I think people have a right to be annoyed. But you are right, there is a lot to like about the game at the same time and if BA choose to engage with the community again I think it should be from a constructive standpoint on our parts. Don't want it turning into a No Mans Sky sort of dialogue. I am on the side of thinking this is pretty p*** poor form at the moment though.
Knowing the game is more simplistic than it is portrayed is annoying, given the time and effort people put into it. But that's our choice. I'd sooner there was more openess about that fact or just give have skill options in the academy that might actually impact players - like timing. Simple games can be fun and even against an unimaginitive AI, batting can be enjoyable. Unless this nonsense of end of over slogging is removed I do think that bowling pretty much seems like a waste of time though. But, even if it was, I'd still question whether anything I'm doing makes a difference or if I'm just going through the motions until the AI is triggered to give a chance or dismissal.
 
Knowing the game is more simplistic than it is portrayed is annoying, given the time and effort people put into it. But that's our choice. I'd sooner there was more openess about that fact or just give have skill options in the academy that might actually impact players - like timing. Simple games can be fun and even against an unimaginitive AI, batting can be enjoyable. Unless this nonsense of end of over slogging is removed I do think that bowling pretty much seems like a waste of time though. But, even if it was, I'd still question whether anything I'm doing makes a difference or if I'm just going through the motions until the AI is triggered to give a chance or dismissal.

I'm done with the latest build, everything shovelled to leg on the stumps. If 3.5 an over is not achieved, go for a slog. So boring. I still think Brian Lara 2005 had the best bowling experience. Confidence, aggression, skills, swing, pace, pitches, all modeled. I have it on 6 CDs somewhere!
 
If Big Ant chose to go back to their attitude, public engagement and releasing of actually near finished games from around the time of Rugby League Live 2 and Don Bradman Cricket '14 (they both eventually became very good games via patches and were adequate at release), then they'd find that they wouldn't be copping anywhere near so much criticism.

I've seen the annoyance, contempt and silence Big Ant has had for naysayers (first it was the nasty people on Facebook, then on their forums, now on Planet Cricket, next it'll be reviewers) and it's getting them nowhere.

In my view this is a slightly rose-tinted view of dbc14.

DBC14 at release was much worse than ashes cricket, and where it finished on console was worse than ashes is currently (stats excepted)

it released with issues such as: no AI edges, the AI didn't use slips even in first class, if you played a forward defensive the AI put in a silly mid-off, it had ludicrously overpowered AI fielders who could throw with 100% accuracy (irrespective of fielding stats) without a moment's pause to steady themselves or even face the right direction or even wind back their arm (the ball literally hit their hand and flew to the stumps like a rocket), pitches deteriorated during play but reset on save and reload, pitches didn't seem to vary much, weather was non-existent (it was sunny 99.94% of the time).

patches improved it but actually a number of the above issues were never fixed, and @francobaldo1 saved it on PC. On console it never progressed beyond adequate.

I think some of us are going Awol in the brain department: Yes there are plenty of issues but at the mo the forum is just spiralling into abject negativity about everything ba has ever done. We are just dragginf each other down into perceiving everything as broken. Its certainly not objective any more.

@Dutch the negativity around ashes is because there are actual regressions in that base to where ashes is now, (pitches don't even deteriorate, and their visuals are nothing compared to dbc14; we've lost stats tracking outside career, and in career they are incorrect) or there are other problems (fielders don't drop catches irrespective of stats). The general gameplay is actually quite good for the most part (see my last match description), but the whole thing is cut through by annoyances, errors and a lack of attention to detail, and absolutely no thought whatsoever to polish or coherence in presentation or UX to make life easier or more interesting. they have removed features! unless it's an obsolete one superseded by a new thing, who the hell removes features?

even leaving aside our comments about a beta build that was the nuts, anyone who played day one vs now can see that BA's "support" have regressed the game. (leaving aside nuances of Ai batting, lets take an obvious example - where have rain breaks gone? why take them out?). And BA have no idea what changes caused these regressions.

dbc14 got a lot of benefit of doubt, as did BA more generally, because it was obviously a more passionate, ambitious and competent effort than fegan's fraudulent shitgrab. they have squandered that benefit of the doubt and i think as a userbase removing it is the reasonable thing to do. 4 years and 3 iterations down the line the only real progression is we can now dismiss the AI in all legitimate manners. So we should! Would we accept a football game that initially launched and you couldn't score with headers, iteration 2 they added headers but took out volleys (as they did removing bowled's in dbc17), and finally in iteration 3 we can score all types of goals but the goalkeeper's stats have no effect on whether he's more or less likely to save a shot?
 
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My sense is that there has been a hightened negativity amongst ourselves since the AO game came out: that that negativity has rubbed off into a perception that things are broken. Once I hear enough times that something is unplayable or a con or a deception I will start seeing it as well.....for clarity I am not saying that there are not issues with the game or that communication is very absent. I am talking more about us than ba.....not a popular line of thought but one I feel needs to be voiced.

there is an element of that for sure, but equally i think there is an element of AO Tennis being the little boy who highlighted that the emporer has his knob out
 

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