I don't expect perfection from any game, particularly this one. But the patterns of AI behaviour should be part of mastering a game, on Ashes it feels like once you see what little pattern there is, the scales tip too far in your favour. Something like bowling a bouncer for balls 5 and 6 of an over to prevent the AI from slogging is frustrating but doesn't feel game breaking. I don't feel like the advantage gained is too great or necessarily an approach that is alien to the actual sport. Being able to consistently rout the AI thanks to seam control on cutters is as bad as the bat pad smash on DBC 17, probably worse. Not having close fielders for spinners or not using seam control might be concessions that some people are happy to make but I'll probably just stop playing.the game should be better than what it is in this instance, however it's never going to be perfect, I've never played a game that doesn't have a meta play style that allows easier wins
The best batting experiences I've had is with very low strength players. Just in terms of removing the ability to score boundaries, without resorting to aggressive or lofted shots, from an early stage in an innings until the player is at least green in confidence. You need to use the pace of the ball to work it around rather than being able to play any shots from early on. It's way to easy to score 300 in an ODI without ever playing an aggressive or lofted shot. If there was a similar skill relating to timing for each player it would be very useful. I haven't had quite the same experience with shot force reduced but it definitely improves things, I had it at 10.Since I turned shot force to zero playing aggressive actually seems like a risk, even been caught right on the boundary which never happened on default sliders. I don't think it will take a lot of tweaking to make batting a decent challenge again.