Batting and Bowling Nets now available in the Cricket Academy

a small suggestion, when there is a chance for dismissals there should be a small auto reaction from the fielders, then if
the player wants to appeal he can press up to "strengthen" the appeal. It would look more realistic i think.
 
a small suggestion, when there is a chance for dismissals there should be a small auto reaction from the fielders, then if
the player wants to appeal he can press up to "strengthen" the appeal. It would look more realistic i think.

Atleast in career mode I would like the rest of the players to appeal for themselves and leave my appealing to me.
 
More testing on bowling.

For pacers
Speed bowling diff of 28kmph is still large...

Its easy to bowl one ball 158
And
the next 130.
Any suggestions?
 
What selections and inputs do you give to achieve 130?

delivery variation= slower

L1 hold for slower

Exact 8th step in run-up = JUMP input

Then direction thru R stick as u want
 
delivery variation= slower

L1 hold for slower

Exact 8th step in run-up = JUMP input

Then direction thru R stick as u want

So you bowled the slowest of slow balls so I guess that's a very good variation? I'm pretty sure if this bowler has the fastest of 158 then 130 is pretty good? 130 is already fast aka a very fast bowler's slow ball.
 
The diff of 28kmph ,
Should not b achievable so consistently
with perfect line and length .
.
In real, Slower bowl usually involves a diff action or a diff wrist movement which requires a lot of practice and precision.

Dbc14 has a diff of 37kmph.And the whole online community is majorly using this slower and faster stuff.
 
The diff of 28kmph ,
Should not b achievable so consistently
with perfect line and length .
.
In real, Slower bowl usually involves a diff action or a diff wrist movement which requires a lot of practice and precision.

Dbc14 has a diff of 37kmph.And the whole online community is majorly using this slower and faster stuff.

For the nth time...it's safe to assume this bowler is the Don Bradman of bowling.
 
You'll need to be more specific. Which aspect of bowling was confusing, which bits of the HUD feedback did you not understand?

- Position of the HUD cut down my vision to bottom half
- The color of the Circle around R is lightish green and is not properly visible
- Width of the circle around R is too thin

The DBC14 HUD assumed you knew the controls already - the aim with the new one is that someone can pick up a controller and be able to bowl based on the on screen feedback.
Thats the reason I have invited my friend to play test so I can get his opinion as he has never played DBC 14 or any other cricket game

On the other hand batting felt amazing. Kudos to Big Ant Team
 
For the nth time...it's safe to assume this bowler is the Don Bradman of bowling.

Its 28kmph diff for all kind of pacers.
Medium, fast medium and fast.

I hope ur correct that higher rated player produces bigger difference of speed.

And I also hope someone from big ant can answer about this ....
 
a small suggestion, when there is a chance for dismissals there should be a small auto reaction from the fielders, then if
the player wants to appeal he can press up to "strengthen" the appeal. It would look more realistic i think.
u mean lots of ooohs and aaahs from the close in fielders whenever there is a chance of getting a wicket?
it would be great
 
Reset is if you go around well past the flight/bounce thing - and allows you to go back to the first screen and pick another delivery.

-----

I saw a question about the rotation direction for spin - but can't find the post -

The rotation direction is basically once you start rotating in one direction you need to complete the rotation in that direction - with either direction being okay initially (even if the hud is showing one particular way, until you start rotating that's only a suggestion).

@MattW thanks for the reply. I wonder whether 'Back', 'Cancel' or 'Return' might be a better term than 'Reset'...minor thing, I might be the only one misinterpreting. On the rotation thing, I'm still slightly confused. So for wrist spin, rotation is anti-clockwise apart from the top spinner which is clockwise, unless it is top spin with flight...which reverts back to anti-clockwise. The rotation direction does seem to affect the revs...so if you rotate it against the direction of the arrows, you don't get the revs...or at least that's what I find.
 
Got the chance to play quite a bit tonight - overall I'm impressed and echo the positive impressions others have had. The changes to the controls make sense and work well, the visuals/animations are more polished and overall I'm very optimistic going forward from this first taster of gameplay.

A few things to note;

When trying to play fine shots to the leg side, it often results in the late cut shot being triggered which obviously hits the opposite way and ends up being an unsuitable shot for the line of the ball. This is despite the right analog stick being pressed towards 7-8 o'clock. What I intended is more of a leg glance guided behind square/towards fine leg. Flicking the stick more towards 9 o'clock produces an animation for the type of shot I'd want, but hits too square (although it's not easy to tell the shot direction exactly in the nets without a replay).
This happened sometimes in DBC14 as well but it's been a while since I played it regularly, so perhaps being a bit out of practice is making it more evident, but I am certain I'm not pressing the right stick towards the off side when this cut shot is triggered, I may try to record some gameplay tomorrow with an overlay displaying controller inputs to show what I mean.

Another thing is that I tried to see how ball on player collisions were - setting pace bowling and having the batsman stand still and get hit by the ball. The ball still seems to stop quite dead and lose nearly all momentum as it did in DBC14, resulting in the lack of leg byes and bat-pad catches. Again, without replays and not seeing where the ball would go in the outfield due to being in the nets, this observation may not be totally accurate.

Also, there's still no pain/reaction animations when hit by the ball, and I couldn't get the ball to bounce up to head height with pace bowling and the shortest length set with the marker. Perhaps away from the nets, there will be different pitch conditions which may produce more exaggerated or uneven bounce than indoor nets.

The nets run great for me (batting and bowling) at highest settings downsampled from 2880x1620 to 1920x1080, I used to do this with DBC14 so it's nice that it still seems to perform smoothly. That said, I appreciate that a proper match with more player models, the stadium, crowd etc will be more demanding so it's no guarantee I can play the full game in this resolution.
 
Last edited by a moderator:
a small suggestion, when there is a chance for dismissals there should be a small auto reaction from the fielders, then if
the player wants to appeal he can press up to "strengthen" the appeal. It would look more realistic i think.

With this, I've always wanted the 'appeal' to be varied. Because especially on the 'un-franco'd' game there'd be so many play and misses without an actual edge, you'd press the appeal button almost instinctively, so maybe the longer the appeal button is held, the stronger and more vociferous the appeal? More a cosmetic feature than anything, but the fielders giving a quick 'Ou...' as the appeal dies would really add to the enviroment.
 

Users who are viewing this thread

Top