Batting and Bowling Nets now available in the Cricket Academy

The bowling jump timing is the same as in DBC14 - if you could bowl without the meters there, you shouldn't need them here. They are a guide to help you learn the controls - once you've learnt them you can turn it off - with the fall back of the post delivery hud letting you know whether you got your timing right or not afterwards (which you'll also be able to turn off).

I know when I bowl I will look at the bowling hud while selecting the delivery type and then watch the bowler during the run in - the point of the hud being small and out of the way is that you can have it on and not have it distract you when you're not looking at it.

@MattW The point that was being made by someone was that bowling HUD is not as new user friendly when compared even to DBC 14

I agree to that point as for me it was totally confusing watching the HUD. For me my DBC 14 instincts kicked in and I totally started to ignore the HUD. But for someone who has never played DBC 14 it will be much harder learning curve. I have invited a friend who has never played DBC 14 demo test this when he can. I'll let you know his reaction
 
@MattW The point that was being made by someone was that bowling HUD is not as new user friendly when compared even to DBC 14

I agree to that point as for me it was totally confusing watching the HUD. For me my DBC 14 instincts kicked in and I totally started to ignore the HUD. But for someone who has never played DBC 14 it will be much harder learning curve. I have invited a friend who has never played DBC 14 demo test this when he can. I'll let you know his reaction

I actually disagree. I prefer this one as it is less intrusive.
 
in football you have score goal and players move with certain speed and momentum close to real life

Rofl!!!!

And you think Fifa got it realistically right???? Is that why John Terry (34 pace rating) is able to catch up with Aubameyang TOTS (99 pace rating) ??? Lol!

You, sir, are a genius! I cannot argue with you anymore....IL just lose!
 
I agree to that point as for me it was totally confusing watching the HUD
You'll need to be more specific. Which aspect of bowling was confusing, which bits of the HUD feedback did you not understand?

The point that was being made by someone was that bowling HUD is not as new user friendly when compared even to DBC 14
The DBC14 HUD assumed you knew the controls already - the aim with the new one is that someone can pick up a controller and be able to bowl based on the on screen feedback.
 
Batting.

Feet movement before delivery bowled is perfect..and a gr8 improvement over dbc14

On can now easily move towards outside off and hit on leg..and vice versa..gr8.
 
You can now pull short deliveries from the spinners:

whenever a right handed batsman plays a pull shot of a spinner he first gets his left leg out of the way so that he can generate power and placement into that shot.
in the video both the legs are together while playing the shot.
i would love to see these little technical tweaks in the game.
it would make batting look far more realistic and enjoyable.
 
130 kmph
136kmph
144kmph

Getting these 3 speed variations..by using various delivery variations for fast bowler.

Not getting anything between them..

More testing needed.

With this new bowling scheme, it's still very easy to consistently bowl in a particular area. Will b interesting to see how big ant handle this problem.
i totally understand your issue of consistently bowling in a particular area
and one solution for BA to solve this problem is to look at ashes 2013 game that was released with rather negative reviews and may be one of the worst cricket games ever released.
but the one thing that i liked in that game was bowling.
at the start of the run up you have to decide the angle from which you are going to bowl
wide of the crease or closer to the stumps or middle
actually a bowler can never bowl from these exact three spots all the time
so in ashes 2013 they had a red line drawn on the crease from where bowler will bowl and keeps moving from left to right and right to left and you have to first stop it deciding from which angle bowler is gonna bowl and not just only three angles middle,close or wide of the stumps.
in this way a bowler can bowl diff deliveries without bowling on a particular area again and again.
 
i totally understand your issue of consistently bowling in a particular area
and one solution for BA to solve this problem is to look at ashes 2013 game

suicide.gif
 
i totally understand your issue of consistently bowling in a particular area
and one solution for BA to solve this problem is to look at ashes 2013 game that was released with rather negative reviews and may be one of the worst cricket games ever released.
but the one thing that i liked in that game was bowling.
at the start of the run up you have to decide the angle from which you are going to bowl
wide of the crease or closer to the stumps or middle
actually a bowler can never bowl from these exact three spots all the time
so in ashes 2013 they had a red line drawn on the crease from where bowler will bowl and keeps moving from left to right and right to left and you have to first stop it deciding from which angle bowler is gonna bowl and not just only three angles middle,close or wide of the stumps.
in this way a bowler can bowl diff deliveries without bowling on a particular area again and again.

Totally agree! We should have a similar system for the angle of the arm...then the angle of the wrist...then follow through! Oh wait....most importantly...the non bowling arm should be tightly held! Then after bowling one delivery, il boot up Uncharted 4 again!
 
bro atleast write whats wrong with my post if you found any
just highlighting the text wont make anyone understand what you want to say
Mate again DO NOT compare games..Feedback should be the idea you got in head and explaining that in your words...And above it I wouldnt finalise that's the way its gonna function in the game with a PRE RELEASE BETA version of nets..

I really appreciate people sharing feedbacks and inputs as what was missing in a particular thing etc..That's all..Nothing against you..We all are very much hung on with the big games, just because it earns millions would make it a great game..Like I have said earlier DBC will have DBC stuff..Things which are included might have been already done in previous games but when BA does it, its in their own style..
 
Mate again DO NOT compare games..Feedback should be the idea you got in head and explaining that in your words...And above it I wouldnt finalise that's the way its gonna function in the game with a PRE RELEASE BETA version of nets..

I really appreciate people sharing feedbacks and inputs as what was missing in a particular thing etc..That's all..Nothing against you..We all are very much hung on with the big games, just because it earns millions would make it a great game..Like I have said earlier DBC will have DBC stuff..Things which are included might have been already done in previous games but when BA does it, its in their own style..
i'm not saying to just copy and paste the previous games features but to look at it and then come up with ur own idea of how to do that in your own way.
BA does have that much skill to take ideas from other games and try to do it in their own way
and btw every person that puts their suggestion in their post may have some kind of experience of playing some other games from which they come up with ideas
not just by playing dbc14 or 17
its just that they don't mention it in their posts the name of the game
 
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Comparisons are fine - just use them sensibly.

so in ashes 2013 they had a red line drawn on the crease from where bowler will bowl and keeps moving from left to right and right to left and you have to first stop it deciding from which angle bowler is gonna bowl and not just only three angles middle,close or wide of the stumps.
You had full control over that angle line - the one that moved automatically was the one coming down from the top of the screen after you selected your line.

If your point of comparison is IC2010 - I'd totally agree AC2013 had a better bowling system - it was as advanced of a 'decide where to aim the ball and press a button' bowling system as you could ever get. It is still however precisely that - you could choose fairly exactly the spot on the pitch you wanted to bowl - with button press timing then deciding how close you got to the middle of that dot. I don't find that an exciting prospect.

It's my view that the thing that should be difficult about bowling is not whether you can bowl a consistent line/length - it's about how you effectively add variation. It shouldn't be hard to bowl a stock standard ball - but it should be more difficult to find the balance between a ball that is a troubling line for the batsman and one that gives them too much room.
 
Comparisons are fine - just use them sensibly.


You had full control over that angle line - the one that moved automatically was the one coming down from the top of the screen after you selected your line.

If your point of comparison is IC2010 - I'd totally agree AC2013 had a better bowling system - it was as advanced of a 'decide where to aim the ball and press a button' bowling system as you could ever get. It is still however precisely that - you could choose fairly exactly the spot on the pitch you wanted to bowl - with button press timing then deciding how close you got to the middle of that dot. I don't find that an exciting prospect.

It's my view that the thing that should be difficult about bowling is not whether you can bowl a consistent line/length - it's about how you effectively add variation. It shouldn't be hard to bowl a stock standard ball - but it should be more difficult to find the balance between a ball that is a troubling line for the batsman and one that gives them too much room.
Halleluja, someone making actual sense about bowling. I was absolutely over the moon when Matt joined the development team and I am sure a lot of the great feel to bowling has come partly at least through his imput....
 
Had my first half hour in the nets .

Batting
Batting felt very similiar , with a slight improvement in the movements of the Batsman.
The Advance Shot idea works brilliant .
Seems like playing backfoot can cost you big time on yorkers.
Like the Backfoot Cover Drive , looks awesome.
The Cuts and Hooks looks slightly better.

I cannot seem to play the Square Drive , or the leg side lift/flick of the pads for six runs of a fuller length to backward fine leg.
Hoping they do make their returns in the future.

Bowling
Felt more fluid running in and bowling as a fast bowler .
Didnt really get all the new mechanics , will still play around with this before making a call .
Like the way it felt as if your hitting the deck a bit harder than in DBC 14.

Spin Bowling confused me with the new mechanics , and I will have to try and get used to the controls.
The rotations seems to not matter which way your rotating .
The spin of the deck is still very little , and seems to be the wrong way around.
The drift is so much , that I quickly reverted to batting , until this is sorted.

Overall I wouldnt say the Graphics showed alot of improvement over the younger brother , I`m hoping that will also change in due course.
 

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