Thanks - had a look at this video in the office, are we right in thinking that you're lifting off the stick between selecting a delivery and doing the rotation?
@MattW That is probably the case...and may explain everything. Do you have to hold LS in place on delivery selection until you start rotating it? I don't tend to rotate LS until halfway through my run up...because it doesn't need many rotations...so my interaction is Select Delivery>Release LS ready to rotate>Wait until approaching crease>Rotate LS (normally 3 times)>RS to bowl. I'll give it a go holding LS in place and see if it works as designed.
From a UX perspective, though, I find it counter-intuitive to hold LS during the run up if you don't need to start rotation at the point at which you select the delivery (and the rotation indicator is still reversed for Top Spinners by default). If LS needs to be held on delivery selection until rotation starts, then this probably needs to be made clear in the final release tutorials but this appears to only be a problem when the flight/bounce adjustents are applied...unmodified deliveries work predictably without holding LS (reversed Top Spinner defaults notwithstanding).
I can't quite work out what the advantage is of having rotation direction being a contextual variable rather than a (perhaps configurable) constant. I'm sure there is a reason but I just feel that is something that will generate lots of questions and forum posts post-release as this particular interaction is not immediately easy to interpret...or at least, it is easy to apply an interaction that doesn't seem to work as some might predict.
So I can see three common interactions for this:
A: Select with LS>Release LS>Rotate LS> Deliver RS
B: Select with LS AND Hold>Rotate LS> Deliver RS
C: Select with LS AND/OR Hold> Rotate LS> Deliver RS
I've been assuming C...i.e. whether you hold or not doesn't affect the outcome...but if the design is B...then A shouldn't work (and would also negate C) or should have obvious negative consequences (stop run up, kill revs, whatever)...to encourage people to follow B. It still doesn't resolve whether variable rotation direction is a useful game mechanic or is going to just create confusion on release.
Anyway, I'll do some more experimentation. Despite my confusion on the above...I'm really enjoying the bowling in DBC17 (particularly spin)...it feels like a real step up from DBC14.