Ok so played it for about 25-30 minutes now (not enough obv). And should say its amazing how much of it is familiar, yet there is so much to learn. The bowling looks impressively detailed now. It has multiple layers and I hope someone from BigAnt could post some description about the new additions maybe tomorrow. If my eyes didn't fool me, I think the release of the ball is appropriate to the arm release point and feels smooth aka real. Correct me if I'm wrong.
A couple of issues I found that I know of, the leg break/googly and offbreak/doosra seems to be inverted. They are going in the opposite directions. Other than that, bowling already looks really polished and complete.
About the batting, I really hope its not the full range? There are shots missing from the previous game...
Positive changes:
- Batsman does not stand still like a robot after he plays the ball, he moves freely.
- Most of the shots are beautiful and feel real.
- The batsman's head doesn't turn like a zombie!!!
- Feels like an 'almost' 360 control.
- Precision shot seems like an interesting addition.
- Advance shot under toggle makes sense...BUT
Could be better suggestions:
- I thought once you toggle it, you get the full range of shots now. But doesn't seem so, he plays the ball in the air, no grounded and no defensive. I hope it will added later?
- I said almost 360 control cause I feel the arc bend upper cut is one missing shot that would complete the 360 as it is played a bouncer heading straight to the batsman and he can help it up and over the keeper's head.... And if the ball is full....
- Also would be really nice if the late cut has a more powerful animation like this for an aggressive ground/lofted cut....
- One more shot, a variation of the pull for spinners can be added if possible...both variations come one after the other here.... Also if you notice the first pull has a certain swivel. I hope that swivel is much more pronounced if the ball is very quick. Otherwise the current animation looks good but for a fast-medium/medium pace bowler's bouncer.
- About the lofted sweeps, are they there in this version? Atleast the animation didn't suggest so. I thought the animation would have been added this time. Something like this...
- The same one type of leave animation is used? I hoped the leave would be sensitive to the line and length of the ball. He is again lifting the bat up to a rising ball and that is causing the usual issues. I really hope they can do something about swaying the upper body away and moving the bat away from the possible line in much more context sensitive way. I feel its a very important addition missed here.
- Now I mentioned how the batsman not standing still is a positive but I feel he is withdrawing very quickly for all the balls. I hope the batsman holds a bit more for defensive shots.
- Again, the head's movement seems to be looking at one spot after the shot. Although I'm happy it's not moving like a zombie, it would be much appropriate if he looks where the ball has gone. (It was there in DBC14 except his head would bend unnaturally).
- The biggest change and a long shot one I would like to be implemented is the correct hand on which the batsman withdraws the bat...A right hander always withdraws on the left hand and left hander on the right unless when they start running, then they switch. So technically, the user would press for a run much before the batsman withdraws, so if he runs then the bat can go in the right hand (for a right handed player) otherwise it can go in the left as he won't run. Even if he presses for a run belatedly, I don't think the hand would matter cause the initial withdraw is the one that looks unnatural when everything else does.
- Additionally, if you are able to take in new animation sets, introducing animations for strokes variations that are played a lot of wrist could add a visual variety.
- The hair seems too glossy. It's reflecting light too much.
Doubts in batting:
The reason for Advance Down the wicket being a toggle option?
Is the precision shot a solo button or can be used as a combination?
Can we do a chip shot? Or a defensive push?
Doubts in bowling:
How do we use the flight/bounce control that pops up when you hold the delivery selection L analogue for a while?
What is the actual use of LT/RT slower of faster? Is it the same as before or the bowler runs in slower or faster?
What is the use of LB/RB? It says shorter or longer...don't we do that with the timing of the R analogue or is it completely different?
Is the use of extra full length is to bowl a yorker?
Finally a general question...will you be adding more edge smoothing options? Doesn't feel very smooth right now although its already an amazing improvement in visuals.
Overall, the FEEL is amazing and the game flow is super smooth! It is a huge improvement over the strong foundation of DBC14.