but not to the extent where I'm easily losing 10-20 FPS going from bowling to batting
With this new bowling scheme, it's still very easy to consistently bowl in a particular area. Will b interesting to see how big ant handle this problem.
Everyone has still got DBC14 on back of their head..Things will get better once things get added and the amount of variations and details get into the game..If the bowler is really good then what is your problem in hitting a mark consistently? Shouldn't taking wickets be your priority?
130 kmph
136kmph
144kmph
Getting these 3 speed variations..by using various delivery variations for fast bowler.
Not getting anything between them..
More testing needed.
With this new bowling scheme, it's still very easy to consistently bowl in a particular area. Will b interesting to see how big ant handle this problem.
Good video bro I liked it what's ur steam ID I will send u friend request.Woke up to this awesomeness and decided to do a video immediately!! :3
This game's net practice already seems more fleshed out than the DBC 14 game.
black and white colored ball trail can be used (just like colored rings for length prediction) to predict line of the ball.
for eg black colored trail defines that ball is on leg stump direction and is most likely to be wide unless its a very full delivery.
dark grey colored trail means the ball is heading towards off and middle stump , light grey means ball is just outside off stump , white trail means ball is well outside off and ball without trail means its an offstump wide.
If you implement this idea than it will completely eliminate the guesswork batting mechanics and more over you can increase the pace of the deliveries to be realistic without compromising on batting mechanics.
You do realise there is already an existing mechanic for knowing the line of the ball right? And it makes a hell of a lot more sense than attributing colour to a line, when you already have a colour for length..