cheers chief, that's a really interesting perspective, and tells me lot of stuff i didn't know - thanks.
by waste, i meant more that if they have factored selling say 2 of the biggest rewards into the target they set, not selling them leaves a huge gap to fill - it's a lot of console rewards to sell at $45 to hit 20k. with kickstarter being "all or nothing" i'd rather set the target lower and go after potential big investors "off line". simply because if you look at all the bigger rewards showing none sold, it doesn't make the campaign look as positive.
however, the issue of who is benefitting most, the developer or the kit licensor and so who should pay, that's something i hadn't thought of. personally, and i don't know how typical i am, but as anyone has seen with my disdain for Mike Fegan's relentless "over 200 kit items" spiel, it makes not a jot of difference to me. I do want real player names/faces, and approximately right kit colours etc. (knowing they will change patterns all the time i don't care much about that) but whether they have a "real" gray nicholls bat or addidas boots? literally couldn't care less.
i agree 100% about the idea that the reards should go beyond just what you "could" buy at any time. it's probably the weakest part of the offering in this one. that being said, it's hard to think of what you could offer for $45 that wouldn't take up more time than it's worth.