cooks1st100
Panel of Selectors
- Joined
- Jan 20, 2009
- Location
- L'Ampolla, Spain
As the game currently stands I for one wouldn't change the bowling controls apart from as Dutch suggested, doing away with choosing the length and having it determined completely by the release point. That's not to say the system can't be improved on, but if the next iteration was the same I wouldn't be disappointed at all.
The main focus has to be the AI and the physics, get these two things right and the experience improves tenfold.
There needs to be a clear difference between good and bad batsmen, a clear difference between good and bad bowlers, a difference in AI approach for the different formats and batsman types, remove that horrible cut-shot, no more smashed sixes off the first ball faced in a test match, effective bouncers, conditions need to have a bigger effect and change as a game progresses, fielders not suddenly overriding their stats to take catches, more edges and genuine top edges.
For me these are the basics that Big Ant need to improve on. Anything else would be a massive bonus.
The main focus has to be the AI and the physics, get these two things right and the experience improves tenfold.
There needs to be a clear difference between good and bad batsmen, a clear difference between good and bad bowlers, a difference in AI approach for the different formats and batsman types, remove that horrible cut-shot, no more smashed sixes off the first ball faced in a test match, effective bouncers, conditions need to have a bigger effect and change as a game progresses, fielders not suddenly overriding their stats to take catches, more edges and genuine top edges.
For me these are the basics that Big Ant need to improve on. Anything else would be a massive bonus.
Last edited: