Hello again from Australia, Boss.
I'll set the scenario:
South Africa vs Australia 1st Test at Johannesburg.
Pitch - Normal
Weather - Fine
CGP V6 Patch file - for both CPU and us.
Australia - me bowling
South Africa - CPU batting
The scenario into the final hour of the day is South Africa 2/234.
On the whole there's more to like about this patch than dislike.
THE GOOD
The CPU batsmen are a lot more solid and look less likely to get out. It will obviously take good balls to get good batsmen out on such a good pitch, as has proven the case. Smith made 53 before letting a Lee ball go that came back and trapped him LBW, while Kallis made 34 before spooning a mistimed lofted drive to cover off Clark. Warne has looked threatening without breaking through so far.
I like the fact that it's obviously a batting pitch, and the match scenario is playing that out. Would've liked to see a little more movement off the pitch early, there is some occasional seam there.
Chances offered by my reckoning are four - one nick through vacant 2nd slip, one lofted drive straight and one mist-timed pull shot square, plus a runout chance had the fielder been a shade quicker.
AB De Villiers has racked up an excellent century with shots right around the full 360 degrees of the spider, also something I've rarely seen before in C2005, so well done there. However...
THE PERHAPS NOT SO GOOD.
The De Villiers ton is now 116 off 238 balls - that's a pretty realistic scoring rate, but it includes only 6 boundaries. 2 were pulled to the fine leg fence, with four drives through or over point/gully. Some balls have been creamed straight or in front of square and pulled up short of the fence. It's the same story through the covers. Smith hit one six that seemed to be more of a cover drive gone wrong that flew over third man. Apart from that there hasn't been one six attempted on what looks to be a replica of the 9/438 pitch from two weeks ago!
If I could humbly suggest that the well-timed deliveries stand a better chance of going to the fence, from a bowling perspective this would be an outstanding patch.
The regular shots for the ones and twos are good, it's just those ones that have clearly come out of the middle but failed to reach the fence.
As an experiment I dropped the stroke file from my personal fave the CGP4 to see if it gave more boundaries, and it certainly did. The only drawback then was just about every shot that found a gap screamed to the fence, no matter which shot it was. However, the batsmen did leave balls in the corridor outside off stump, while as has been mentioned they'll basically swing at anything using the CGP6 stroke file.
Dropping the Shot Power Variant 1 from CGP4 gave the shots less power than the CGP6 stroke file, so that narrowed down the field.
So in closing, I think as far as realism goes it's the best so far for bowling, but could do with a bit more power for the well-timed shots so they stand a better chance of reaching or clearing the fence.
With respect from Australia,
Heyado.