CGPv7 + IRCSU(v2) Released!!!, Download Now And Enjoy...

heyado

Club Cricketer
Joined
Feb 5, 2004
Location
Sydney NSW Australia
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Hi Boss,

Thanks for your positive comments after I gave some feedback on CGP6, it's great to see you taking feedback on board to continually improve the CGP series.

Well, I've been playing PC cricket for more than 12 years now, through Allan Border Cricket, EA Sports Cricket 96, Shane Warne 99 and the newer EA games, and CGP7 without a doubt gives the best, most accurate and complete gaming experience I've come across.

Playing an Australia vs Bangladesh test at Dhaka on a normal pitch was the setup.

Australia bats first and Hussey and Hayden keep things moving nicely until Hayden plays back to a skidding arm ball from Rafique and is LBW, Australia 1/56.

Well, from then on it became a rout. The ball was keeping low and Australia wouldn't come onto the front foot as Rafique took 6/53 and Mortaza 4/84 with 4 lbw and 4 bowled. A real life Aussie collapse, I thought.

Javed Omar Belim and Nafees came out and took it to the Aussies as you'd expect, with Gillespie coming in for a pasting and being removed from the attack after Lee and Clark did a good job with the new ball.

Warne and MacGill started tieing the middle order down and then took some wickets. In the end all five bowlers shared the spoils and closed Bangladesh down from 3/200 to 281 all out.

Australia's second dig needed to be slow and steady, and they needed to play on the front foot. Hussey, Ponting, Martyn, Clarke and Lee all passed 50 but none converted it into a century. I eventually declared at 7/439.

Setting 355 to win, early breakthroughs were a must. Lee picked up Nafees early and then it was a procession, all out 103 as the pitch got lower.

My observations:

POSITIVE

* The complete array of dismissals. Bowled, LBW, caught behind, caught slips, caught and bowled. It was great to be able to get batsmen LBW because they played it too late or early, as it is in real life.

* Shots. The spider showed shots to all parts of the ground. Shots could go for runs or be cut off. The unpredictability of a shot coming off was wonderful, and it was very pleasing to see that the standard shots carried lower risk of dismissal compared to the power shots.

* AI tactics. They moved the fields and rotated bowlers. When batting, they opened up at times and would go back into their shell at others. Run rate could go up to almost 5, then drop back to 3 when Warne came on. Super stuff.

NOT SO POSITIVE

* Had more trouble with the spinners than you'd expect. Opened up the roster file and found that Ponting and some of the others weren't given a "spin expert" rating. I think you'd agree that the Aussies are by and large great players of spin, Ponting especially.

* AI bowler accuracy. This is just a personal thing I guess. I found the accuracy and discipline settings too high and changed them down. Reducing discipline back to around the 30 range gave a wider array of lengths, but I really found the Bangladeshis were too accurate. Their real life counterparts have their moments of brilliance, but at times an hour could pass in the game without a ball wide enough to drive or cut to the fence. This is a personal preference, and changing the accuracy back into the 60s and 70s worked for me.

* Bowler fatigue. I thought the bowlers were on too long without being affected, with Mortaza bowling a 16 over spell at one stage before tiring.

OBSERVATIONS BASED ON OTHER PEOPLE'S FEEDBACK

Sometimes shots do pop up in the air in real life cricket when you play what you think is a safe shot. It's called getting out.

I found the drives on a normal pitch did have the element of risk occasionally and would pop in the air. Obviously on a "road" you can drive for four all day. The WACA in Perth is a classic example. If the AI moved a fielder around to deep mid off you'd never get a boundary. It's more an AI problem than anything related to the stroke.

You get smashed about early when bowling. It happens in real life too. The solution is to customise your field and put in a deep cover, maybe a third man, push mid off back and just bowl outside off stump. Keep some guys close in for the catch. Ponting had to do this recently when Nafees went beserk in the 1st Test.

Batasman plays the wrong forward defensive stroke and you get bowled.
Well, that's how Bradman got out in his final test innings, he played the wrong shot. You have an idea in your head of what you want the batsman to do, but occasionally he won't do it and you get out. These factors, I feel, have to actually be in the game for realism.

I think some players want a 100% guarantee that their choice of shot will have the desired result. That's not how the game is played in real life. So many variables of speed, swing, pitch, timing come into play on every delivery. The CPU in this patch has a chance of getting you out every ball, and you have a chance to score runs every ball. That's how it should be.

In closing, this really is a wonderful patch. As you can see from my notes, any changes I'd make are in the roster as opposed to the AI in the game itself, and that's a sign that you're on a winner.

In closing, the best patch ever for a cricket game on PC, IMHO. :hpraise

With much respect and thanks from Australia,
Heyado
 

puddleduck

Chairman of Selectors
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Aug 10, 2005
Location
Uk
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Good review mate, although I think he has got Ponting right. Since he averages just 12 in India I don't think giving him spin specialist would be justified. A little Aussie bias there ;)
 

ahk2578

Club Cricketer
Joined
Sep 8, 2004
Location
Guyana
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i have downloaded this version of CGP but i have some questions:
can you install both the OD 10-20overs configs and 40-50overs configs at the same time or will there be any conflicts??
what would be the effect of the IRCSU on say an English first class tournament in progress (ie saved game)??
 

cricket doctor

International Cricketer
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ahk2578 said:
i have downloaded this version of CGP but i have some questions:
can you install both the OD 10-20overs configs and 40-50overs configs at the same time or will there be any conflicts??
what would be the effect of the IRCSU on say an English first class tournament in progress (ie saved game)??
As far as I know, roster is for International teams only and yes there will be conflicts if you install both configs together. You can use only one at a time.
 

ahk2578

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Location
Guyana
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cricket doctor said:
As far as I know, roster is for International teams only and yes there will be conflicts if you install both configs together. You can use only one at a time.


thanks for your reply....
i suppose i will stick to the 10-20 over format 'coz i prefer to play the shortened version of the OD game ....
 

robertporter

Club Cricketer
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Jan 13, 2004
Online Cricket Games Owned
i am playing a odi match every time when i am bowling the batsman is out caught and the game crashes to the pc desktop this has happened now about five times. if u could fix this problem i think this is the best patch yet my far because there is alot more variety in how u take wickets. i haven't batted yet. can someone tell me if this is the patch problem or another patch i have installed.
 

Octavius

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Apr 21, 2004
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Hamilton, New Zealan
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puddleduck said:
Good review mate, although I think he has got Ponting right. Since he averages just 12 in India I don't think giving him spin specialist would be justified. A little Aussie bias there ;)

i concur,

now Fleming...he has an average of 70+ against spin bowling :D

no bias there honest :p

on the patches, two words, realistic and awesome

Timing is everything. I only play test matches, i had so much fun playing against Murali with Fleming, it felt like the real thing would feel, i was watchful, i was patient, i was nearly out, i was scoring the odd boundary off crisp well timed shots, and almost getting out to bad timing and misjudgements. It is exactly what makes the gameplay great!

sometimes the ball would go for four, sometimes it would be pulled up short, sometimes id have to scamper for a single just to get off strike.

BUT the best part was...the number of bowling changes, not only did it make things always feel fresh and interesting, i got to play a wide variety of different shots to different styles and types of deliveries.

the strike bowlers bowled 7-8 over spells to begin with and i worked very hard to keep the good balls out and play very straight, then Murali came on for a two over spell, but was taken off after pinching a wicket with pure flight and guile.

then Vaas was back at me working my forward defense over, while i nabbed a few strokes thru the leg side.

finally he tempts me and i punch him thru the covers for four, the next ball, same shot...OUT! mistimed it as he took a bit out of the delivery and deceived me.

now the NZ stalwarts for many years, Fleming and Astle are rebuilding, at lunch i am 87/3 on a normal wicket on the hard setting. I feel i have concentrated, worked hard and played a couple of shots i shouldnt have, and got out.

the ball feels real, the batting is pretty good, especially the timing aspect, and the field settings and placements allow well timed shots to go for 2-4 and mistimed shots to sometimes narrowly miss the fielders reach or lose you your wicket.

I recommend this patch to anyone who likes a good deal of realism and intensity when they play.

heyado said:
In closing, this really is a wonderful patch. As you can see from my notes, any changes I'd make are in the roster as opposed to the AI in the game itself, and that's a sign that you're on a winner.

In closing, the best patch ever for a cricket game on PC, IMHO. :hpraise

With much respect and thanks from Australia,
Heyado

i also completely agree with Heyado's comments, my previous favourite patch (mainly because of the realistic batting) has been usurped by this combination patch of CGV7 (combining roster changes and configs).

In short, so far, this is the best patch ive seen in any cricket game ever.

reducing everyones skills to the point where throws take longer to come in from boundaries, and ar e often a little wider of the stumps, allows those 3rd runs that were always missing. It also means more variety in everything, the bowling has been left reasonable to allow normal autoscoring, and variety in types of dismisals.

afterall variety is the spice of life...
 
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jacobfelix

International Coach
Joined
Aug 1, 2005
Location
Bangalore
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Just decided to play a 2 test series. The moment I went in with Pak vs Srl..the game crashed to desktop. I havent installed the full face packs. So instead I played with Boss's Old Roster+CGP7 patch. (Hard Mode)

On a Dusty track SRL batted first and put up 469/2 decl(autoplayed)...all 4 batsman crossing 90's...Didnt expect Kaneria,Arshad to toil on a Dusty track...I started batting...currently 225/4 off 50 overs... Younis 81no. off 120 balls....Butt 51 off 84 balls.....Afridi 49n.o off 59 balls....

Usually I score most of my runs thru Sq Leg, Fine Leg etc but in this patch most of my runs came thru On drives, Off drives, St. past the bowler...Unlike CGP6 (where 75% Normal shots went in the air)....Here in CGP7 until now about 10 shots went in the air....

One thing I found out was I am not able to sweep of spinners when the ball is pitched outside off....everytime I miss..I dont know if its my timing or the patch...

Even the Backfoot Hip glance went past sq. leg but never thru Fineleg
 
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cricket doctor

International Cricketer
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Oct 11, 2005
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Doesn't matter
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We have added the above review by Heyado to Boss' official AI review thread because we think that the review is of top quality and deserved to be included among the other official review.
Click HERE to go official thread.

Thank you,
CD :onpc
 

ahk2578

Club Cricketer
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Sep 8, 2004
Location
Guyana
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to switch between OD and FCM/test configs ..can you do the switch with the game running.....coz i am currently in an english full season of od/fcm/20-20 matches

12/05/06
i installed CGP7 and tried switching in game...ie at a point when a game is completed and it seems to have worked!! but how that bowling cursor size is annoying!! cant it be reduced??? other than redoing the configs???
 
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jacobfelix

International Coach
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Aug 1, 2005
Location
Bangalore
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Played 4 test matches in the Past week..The One thing I am finding common is...Whenever we Autoplay the Computers batting...Wickets hardly fall...The first innings score so far, On Dusty & Hard pitches are in the region of 450 to 469 declared..that too for the loss of just 2-3 wickets...Now currently playing agst WI in Barbados ..WI scored 464/2 decl. agst AUSTRALIA!!!
 

sridharbulusu

Club Cricketer
Joined
Oct 15, 2004
Location
Vienna
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Hey Boss,

I have a problem with your patch. Often when I take a wicket and skip the replay the games crashes. Could you please advise me what to do?

thanks
 

mehkar

International Coach
Joined
Nov 30, 2005
Online Cricket Games Owned
I think There is not any Prb with Boss Patch........ May the Problem ll be with your game...Or Graphics Card prb..... Try reinstalling the game
Hope this help
cheers Mhc
 

reddevil

School Cricketer
Joined
May 8, 2005
Online Cricket Games Owned
are...batting is very good using ur patch...but i cant take a single wicket....
 

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