Run out bug #1:
Platform: PS4
Game Version: v0.1.1344
Game Mode: Career (Female)
Match Type: Any match type, ODI, T20 3 day
Teams used: Happens with all, for example, Pune (Career domestic team - Western Wolves) or India.
Ground: All stadiums, for example, Chembur Park (domestic team)
Over Count: Overcount doesn't matter
Issue: Cancelling a run quickly causes the batter to shuffle around in and around the popping crease
Bug description: As soon as you play a shot if you call for the run and then immediately cancel it. The batter just keeps shuffling randomly in and out of the popping crease, no other controls work during this time except calling for a run. If the shuffling causes the batter to glide out of the popping crease and the throw comes into the keeper end, it almost always results in a run-out. The only working control of "calling for a run" will also result in the runout. So it is better to just wait and watch the shuffling hoping that you'll get lucky and the batter is inside the popping crease when the throw reaches the keeper end.
The workaround that I use for now: Do not quick cancel the run, let the striker take a step and then cancel, that way the batter has the running animation to return to the crease.
Run out bug #2:
Platform: PS4
Game Version: v0.1.1344
Game Mode: Career (Female)
Match Type: Any match type, ODI, T20 3 day
Teams used: Happens with all, for example, Pune (Career domestic team - Western Wolves) or India.
Ground: All stadiums, for example, Chembur Park (domestic team)
Over Count: Overcount doesn't matter
Issue: End of the diving animation gets you run out!
Bug description: When running between the wickets if you dive to complete the run, the animation which gets triggered to help your batter get up from the ground gets you run out. In my case, the fielder threw the ball to the bowler, by the time the ball reached the bowler I had already completed my dive and my player rushed to get on her feet. The animation makes her get up in a way that her feet do not come inside the popping crease, when you dive to complete a run, it is because you are not going to make it. This means that your bat/hands would reach the crease but your feet would not, in most cases even after the completion of the dive the feet are still going to be outside the crease. Having the animation set up in a way that she gets up exactly where her feet was and the animation kicking in before the ball is dead is counter-intuitive. She stands on her feet alright, just a yard away from the popping crease and not having her bat grounded behind the creases. This prompts the bowler to take the bails off and you are adjudged run out. If this animation is intended to work this way, then please give us an option to manually trigger the getting up animation, I'd be fine just lying down on the ground until the bowler gets the ball and starts walking away, at which point the ball should be dead in the game logic?
I'll try to get a video clip of this animation, even if it is not from a run out to better explain what is going on.