Cricket Heroes - testing & feedback

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cricket .exe has stopped working error
here are descriptions
Description:
Stopped working

Problem signature:
Problem Event Name: APPCRASH
Application Name: Cricket.exe
Application Version: 0.0.0.0
Application Timestamp: 51725a3d
Fault Module Name: KERNELBASE.dll
Fault Module Version: 6.1.7600.16385
Fault Module Timestamp: 4a5bdaae
Exception Code: e0434f4d
Exception Offset: 00009617
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033

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If you run 3ds max here's the deal....
This is a solver that enables the animator the use of both IK (inverse kinematics) and FK (forward kinematics) in the same hierarchy, making it useful for all kinds of character limbs. The animator can easily switch between the modes using the IKFKBlend value. A value of 0.0 sets the hierarchy in forward kinematics mode, meaning that the movement of each node is inherited to its child. In this mode the animator can easily define arcs of movement. A value of 100 sets the hierarchy to inverse kinematics mode, meaning that the nodes will try to reach the position of the IKGoal helper. In this mode the animator can easily attach the foot or the hands of the character to the ground or other objects.

Inverse/forward Kinematic solver

tested with max 9 currently (sp2)
 
Yup, not for only you but,i think DM is around.....

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and I can apply it to your models.... :D

Edit: No I can't :(
 
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New stadium model...

DuvQQzD.jpg


HqXwzxd.jpg
 
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Great work again Kurt. Any news on the next update? Sorry if it sounds a bit greedy.....I am.:p
 
Was in career mode. Simulating some other teams matches, I got a message saying match is tied and it will go into overtime and then crash! I did not even save my progress :(

RUN @ 27-04-2013 01:22:59

VERSION: 2.55
REGISTERED: True
PROFILE: pat

MESSAGE: Object reference not set to an instance of an object.

STACK TRACE: at Cricket.Main.GameStateDeliver.ProcessInput(Single ms)
at Cricket.Main.GameInstance.Loop()
at Cricket.Main.Game.Main(String[] args)


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Also, I can't get the editors to work. When I launch them, windows starts troubleshooter.
 
Oh bugger, sorry about that Pat. I'll take a look at the problem. I'll also check out the editors. Did you extract them into the game folder? They should be in the same location as Cricket Heroes.exe
 
^^Yep, I was putting it at a different location. Editors work now.

Net Practice crashes the game for me
RUN @ 27-04-2013 02:12:39

VERSION: 2.55
REGISTERED: True
PROFILE: pat

MESSAGE: Object reference not set to an instance of an object.

STACK TRACE: at Resources.Sprites.Spritesheet.Apply()
at Resources.Sprites.Spritesheet.BlitSprite3DAlpha(String name, String animation, Int32 frame, Single x, Single y, Single a)
at Cricket.Main.GameObject.Pitch.Render(Single ratio, Camera2D camera)
at Cricket.Main.GameInstance.Display(Single ratio)
at Cricket.Main.GameInstance.Loop()
at Cricket.Main.Game.Main(String[] args)

Also, I have one suggestion for career mode wrt "Skip" option. At the moment, after every match, there is a screen that tells the Attributes gained and there is a manual intervention (click) required to go past that screen. If possible, could you please make Skip button function such that it will do everything automatically until the player's match is scheduled. This is so that I can press Skip, go away for a few minutes and come back to continue my career.

Also another major issue is that a lot of formats cause the matches to start in beach mode. For e.g. I select Indian Domestic T20 and everything is normal until match begins where you notice no stadium model (you can see clouds in the background) and keeper standing at the boundary. The field radar shows 11 fielders but there aren't actually that many. And the stadium is also way too big in size.

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Regarding editors, got them working except for Pitch Editor, Shot Editor, Team Editor and Umpire Editor. These 4 are still not working even after putting them in the root directory.

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Another suggestion is to have "Aiuto Save" feature which saves the game progress every 5 overs or so. Will be very helpful in case the game crashes at some random point.
 
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