Cricket Heroes - testing & feedback

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Cutters movement is still pretty low ,but now atleast I can visually notice them ,You need to bump up cutters movement quiet a bit though specially the offcutter which is still not very noticeable (even with max stats and max conditions). Can you do that tonight in the patch?>
 
@Allrounder18: Did you max out both leg and off cutter? The angle of the seam also affects how much movement you get as well as how much of the seam hits the pitch. e.g. I can get Umar Gul to jag the ball away about a foot on certain pitches (with a leg cutter) but get almost no movement with the off cutter.
 
Game crashed after the match is over when using traits.
RUN @ 23/02/2015 21:40:37

DEMO: False
VERSION: 2.790
REGISTERED: False
PROFILE: dadf
PERMISSIONS MODE: True

MESSAGE: Exception has been thrown by the target of an invocation.

STACK TRACE: at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Cricket.Main.GameObject.PlayerDescription.get_Timing() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\PlayerDescription.cs:line 2556
at Cricket.Main.GameStateEndOfMatch.ProcessVisual(Single ms, Single ms2) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateEndOfMatch.cs:line 3995
at Cricket.Main.GameStateEndOfMatch.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateEndOfMatch.cs:line 2197
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 21834
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5688
 
@Allrounder18: For players struggling with pace, you can just set the Versus Pace modifier. Likewise, for players who struggle against spin, set the Versus Spin modifier. The higher the value, the better they play it; the lower the value, the worse they are.
 
Well its not the pace its the swing and seam which subcontinent players struggles against , when its gone they play pace normally.
BTW you need to bump up the offcutter quiet a bit and leg cutter just slightly. Also increase spin just a bit currently its only enjoyable on 100 spin conditions.
 
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