Allrounder18
Banned
- Joined
- Feb 8, 2006
- Location
- Karachi,Pakistan,
OK here it goes for AI field adjustement.
The game should track user batting for atleast 240 balls for the first time (the more the better) and uses that data to generate scoring area spider graph and then uses that graph to block the high scoring zone gaps. when the player some how manages to find a new scoring zone (say when a player scored more than 10 runs in that zone) the fielder from the least scoring zone should move to that scoring zone and then its a on going process.
Also data can be tracked to define the dismissal zone area (the area the player loses his wkts frequently )then fielders can be brought in to that location from the least scoring zone.
In order to be dynamic the game should keep a track of the last 240 balls played by user to generate field settings.
The game should track user batting for atleast 240 balls for the first time (the more the better) and uses that data to generate scoring area spider graph and then uses that graph to block the high scoring zone gaps. when the player some how manages to find a new scoring zone (say when a player scored more than 10 runs in that zone) the fielder from the least scoring zone should move to that scoring zone and then its a on going process.
Also data can be tracked to define the dismissal zone area (the area the player loses his wkts frequently )then fielders can be brought in to that location from the least scoring zone.
In order to be dynamic the game should keep a track of the last 240 balls played by user to generate field settings.
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