Cricket Heroes - testing & feedback

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Can batsmen set off at the same time when going for a second or third run? It's ok for the first seeing as the striker has just played a shot but you can't go for any additional runs until both batsmen are safe so there's no point in delaying the striker for multiple runs
 
True - I'll see which ones make sense to include. Should be able to do most of them.[DOUBLEPOST=1425559996][/DOUBLEPOST]@Allrounder18: The naming thing isn't at the top of my things to do. Might need rework on the UI side, so I'm going to put it off until much later.
 
AI batsmen seem to be able to get their eye in too quickly.[DOUBLEPOST=1425560310][/DOUBLEPOST]Bowlers aren't getting enough bounce, I've just been hit on the helmet ducking a ball that pitched shorter than half pitch. It was probably only 120ks but still, I was ducking...
 
No idea, but balls that are pitched fuller than the one that hit me are bouncing higher
 
How on earth has Musaddiq Bukhari managed over 2000 exp with just 1 wicket and 78 runs from 9 matches?[DOUBLEPOST=1425561139][/DOUBLEPOST]
BTW when the batsmen comes at the crease his focus is RED (I assume its full) but then when bats for longer period of time it gets lower and lower , shouldnt be it opposite?
No it shouldn't be the opposite. It probably shouldn't deteriorate as fast as it does but it behaves normally
 
I have no idea what happened there I wasn't watching
Code:
RUN @ 05/03/2015 23:12:08

DEMO: False
VERSION: 2.801
REGISTERED: True
PROFILE: dancingmongoose
PERMISSIONS MODE: True

MESSAGE: Exception of type 'System.OutOfMemoryException' was thrown.

STACK TRACE:    at System.IO.MemoryStream.set_Capacity(Int32 value)
   at System.IO.MemoryStream.EnsureCapacity(Int32 value)
   at System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.BinaryWriter.Write(Int32 value)
   at System.Runtime.Serialization.Formatters.Binary.BinaryObject.Write(__BinaryWriter sout)
   at System.Runtime.Serialization.Formatters.Binary.__BinaryWriter.WriteObject(NameInfo nameInfo, NameInfo typeNameInfo, Int32 numMembers, String[] memberNames, Type[] memberTypes, WriteObjectInfo[] memberObjectInfos)
   at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo, String[] memberNames, Type[] memberTypes, Object[] memberData, WriteObjectInfo[] memberObjectInfos)
   at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo)
   at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
   at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)
   at Cricket.Main.GameInstance.DeepClone(GameInstance obj) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 1888
   at Cricket.Main.GameInstance.StartNextGame(GameInstance instance, String pool, Int32 level, Boolean sim) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 5717
   at Cricket.Main.GameStateTournamentView.ProcessSim() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateTournamentView.cs:line 1281
   at Cricket.Main.GameStateTournamentView.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateTournamentView.cs:line 704
   at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 22242
   at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5702
 
Yup, buggy patch. Will clear out the bad careers later.[DOUBLEPOST=1425561243][/DOUBLEPOST]Fudgsickle. Were you by any chance skipping matches when that happened? Think I might know what caused it.
 
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