Allrounder18
Banned
- Joined
- Feb 8, 2006
- Location
- Karachi,Pakistan,
Are there any potential ratings of players(i-e limit to max skill level) or anyone can maxout their skills?
True - I'll see which ones make sense to include. Should be able to do most of them.
No it shouldn't be the opposite. It probably shouldn't deteriorate as fast as it does but it behaves normallyBTW when the batsmen comes at the crease his focus is RED (I assume its full) but then when bats for longer period of time it gets lower and lower , shouldnt be it opposite?
RUN @ 05/03/2015 23:12:08
DEMO: False
VERSION: 2.801
REGISTERED: True
PROFILE: dancingmongoose
PERMISSIONS MODE: True
MESSAGE: Exception of type 'System.OutOfMemoryException' was thrown.
STACK TRACE: at System.IO.MemoryStream.set_Capacity(Int32 value)
at System.IO.MemoryStream.EnsureCapacity(Int32 value)
at System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.BinaryWriter.Write(Int32 value)
at System.Runtime.Serialization.Formatters.Binary.BinaryObject.Write(__BinaryWriter sout)
at System.Runtime.Serialization.Formatters.Binary.__BinaryWriter.WriteObject(NameInfo nameInfo, NameInfo typeNameInfo, Int32 numMembers, String[] memberNames, Type[] memberTypes, WriteObjectInfo[] memberObjectInfos)
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo, String[] memberNames, Type[] memberTypes, Object[] memberData, WriteObjectInfo[] memberObjectInfos)
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo)
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)
at Cricket.Main.GameInstance.DeepClone(GameInstance obj) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 1888
at Cricket.Main.GameInstance.StartNextGame(GameInstance instance, String pool, Int32 level, Boolean sim) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 5717
at Cricket.Main.GameStateTournamentView.ProcessSim() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateTournamentView.cs:line 1281
at Cricket.Main.GameStateTournamentView.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateTournamentView.cs:line 704
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 22242
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5702