I've certainly enjoyed most cricket games that I've played. In saying that, I managed to miss a couple of the real stinkers. Innovation has definitely lagged behind.
The hardest part for many was that true innovation was neglected because it was just too much work (money) to bother when there didn't seem to be like a reason to do so.
I look at the catching mini game of BLC05 (or RPC05 for me in Oz). I thought that was a bit innovative. Yeah sure, mini games are bad etc etc... but that was different and something worthwhile continuing to explore. Then you hear how AC13 decided to dump it entirely and I felt that was a bad move. Purely because it was not 'well, we like the idea of interactive fielding but how do we improve it'.
Probably my biggest concern is that people have a certain way of doing things. Take Big Ant's RLL2. The hardest thing in that is not to play it the same way I played the old RL games developed by Sidhe on PS2. I know there were complaints by people about RLL2 because they tried to throw passes which would get intercepted, when in reality you would never actually normaly throw that pass. So you had to get your head around to playing 'properly'.
This is probably my biggest concern for Bradman 14 is that some won't be able to adjust to this new way. In saying that, FIFA has made changes over the years that people hated initially, but eventually became accepted them. Innovation is great, but the consumer also needs to be willing (or at least reluctantly made too) try out the changes.
One huge advantage BA have over other developers is that they seem to be committed to the sport over a longer period, which means they have time to get it right and people have time to adjust to that innovation.
I do wonder what developer would have made the most cricket games.
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Oh wow... had a bit of a long rant there... hmmm... carry on
Chris Gayle