HuduGurusingha
Banned
- Joined
- Nov 15, 2013
- Online Cricket Games Owned
Probably a silly question, but I just cant find anything about it - is it manual appealing?
Probably a silly question, but I just cant find anything about it - is it manual appealing?
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Groundsman should be chasing dogs and cats in the sub-continent
In reply to Surender's post
Apologies if this has been addressed already somewhere on this forum but I'm interested in the approach BigAnt has made towards the bowling aspect of the game, specifically in be-a-pro mode or single player vs the CPU.
For me this has always been the most trying part of cricket games because there has never been a sense of working a player out or that any kind of strategy was actually making a difference. Batting and getting a ton is fun. Bowling and watching the CPU team get 400...not so much.
Looking back the closest I got to any kind of competitive test matches was in BLC 2005 (xbox version), playing on the hardest level with the weakest team available. Scores were generally around the 150 to 200 mark and it was fun.
The point is that I had to in a way "manufacture" this situation and if I tried playing with the stronger team the balance got out of whack again. I'd score 400. They'd score 90. Not fun.
So my question is how are BigAnt approaching the balance between realistic gameplay (for example a CPU team scoring 400) and yet keeping it immersive at the same time?
If we are playing as all-rounders or bowlers in be-a-pro mode this is going to be the greatest challenge I reckon.
What's wrong with the AI scoring 400 runs? I would take that and more like toiling for a declaration everyday! But really the answer to your question is in the gameplay videos, the action feels very exciting and it gets you involved! When you see everything on the field is moving all the time like do in real life plus the sounds, the feel and the bowling itself appears to be very enjoyable so I don't see the issue of getting uninterested occurring too often.
What's wrong with the AI scoring 400 runs? I would take that and more like toiling for a declaration everyday! But really the answer to your question is in the gameplay videos, the action feels very exciting and it gets you involved! When you see everything on the field is moving all the time like do in real life plus the sounds, the feel and the bowling itself appears to be very enjoyable so I don't see the issue of getting uninterested occurring too often.
Hey, I'm all for the run scoring AI. I'm just saying there's going to have to be a balance between fun and realism. You can shortcut this in football by reducing the half length but still get a realistic result. I've played plenty of madden and there you can reduce the quarter length but at the risk of unrealistic stats for your team and players. There you have to strike a balance. In cricket to score 400 runs could "realistically" take about 100+ overs. Dude...that's going to be a lot of time to sink into 1 innings of bowling.