Citation needed. Wicket keepers literally couldn't catch anything if that was the case - a ball bowled at 100kmh would travel 12.5 metres in that time, more than half the length of the pitch just to react?
That is a lot of effort for someone who hasn't even played the damn thing...
sorry, but most of that seems a bit nit picky, all of your ideas regarding dead ball situations are a bit much to ask for now. This is big ants first attempt obviously gameplay is paramount here, good ideas to fix up for next iterations though.
I like the fact that you have to decline runs yourself, its pretty realistic as it is a habit you have to get into yourself when you are actually batting, seems like thats what Big Ant is going for and pulled it off.
So, you are right....0.45 seconds looks a little off.
Which is what a wicket keeper kinda does for a living. The difficulty in a cricket game is loading in the correct animation to play for a particular catch, which eats into the processing time. You're not seeing a huge amount of impossible catches, you're just seeing normal catches that are impossible to animate. Sticking one hand out is a far better compromise than it warping into the hand.If they had their hands already in position they catch it
But his ideas are good, so no harm in passing them on to Ross. BigAnt can obviously decide what is helpful to them and what is not ! We are all on the same side
I'd start by assuming that Big Ant have done all the complex maths for me on this and that most things that seem wrong are just visually wrong, not physics defying.
The only part where I disagree is when a silly point catches a head high ball, that is physics defying. And Short leg doing so isn't physics defying. The position you are in creates the sense of protect yourself mindset. If people where not having that issue at silly point then what you say is 100% true.
Sorry, but most of that seems a bit nit picky, all of your ideas regarding dead ball situations are a bit much to ask for now. This is Big Ant's first attempt obviously gameplay is paramount here, good ideas to fix up for next iterations though.
I like the fact that you have to decline runs yourself, its pretty realistic as it is a habit you have to get into yourself when you are actually batting, seems like thats what Big Ant is going for and pulled it off.
The game has got to a point where it can be nit picked.