Don Bradman Cricket 14 General Discussion

^^Yeah:


Actually I don't really know about this SimCity stuff, but have we had more games where this was implemented, and did people still created cracks for these games?
Somebody earlier mentioned SimCity didn't do particularly well by implementing it.

SimCity incorporated a "connected online all the time" DRM philosophy, i.e. you have to be connected to play the game and there's no offline mode. Thus, if the servers are not available, which happened with SimCity, even legal game owners are forced out. Bad for business and EA is paying the price for that humongous oversight.

Anyways, what most folks are proposing is a variation of the theme, i.e. people can play offline with pirated copy but not do anything online which is fair enough. If the game's best features are online - customized players/teams, online gameplay, DLC/patches to improve the game etc. - people will be forced to buy the game as the pirated copy will give them just a part of the game.
 
people can play offline with pirated copy but not do anything online which is fair enough
Should we say so? The game has a bag full of features, never ever seen in a cricket game before!! So it would still do more than just satisfying for those who purchase the game for 'Rs 50' here in black!!

Isn't that 'unable to play online without a legal copy' in most of the games? I think so, it is. So the point is what else can be done. I've heard about GTA4 being very difficult to crack, Rockstar did take enough measures, but as Bevab said, they still failed to stop it completely.

I think here at PC in Ashes09 forum, the patches only work for legal copies, I'm sure I read that somewhere!!
 
1.The game should lock all the tournaments and other spl features if it is not connected to online atleast once in a week. The system date must match the online time. When it is connected to online it(pirated one) has to be changed like that even after patching it shouldn't work.

"I don't know well about those hackers? can crack that too... but it's my opinion to my beloved game"

2.Please put the game at 500-1000rs range so many people(students) can buy it.:(

3.After all we cannot stop those who only wish to play pirated one:noway

:cheers:cheers
 
1.The game should lock all the tournaments and other spl features if it is not connected to online atleast once in a week. The system date must match the online time. When it is connected to online it(pirated one) has to be changed like that even after patching it shouldn't work.

"I don't know well about those hackers? can crack that too... but it's my opinion to my beloved game"

2.Please put the game at 500-1000rs range so many people(students) can buy it.:(

3.After all we cannot stop those who only wish to play pirated one:noway

:cheers:cheers

Ridiculous idea. I live at uni and my ps3 is not connected on-line due to only having one Ethernet port in my room. Paying ?35 for a game which is essentially going to lock me out after a week is plain stupid.
 
1.The game should lock all the tournaments and other spl features if it is not connected to online atleast once in a week. The system date must match the online time. When it is connected to online it(pirated one) has to be changed like that even after patching it shouldn't work.

"I don't know well about those hackers? can crack that too... but it's my opinion to my beloved game"

2.Please put the game at 500-1000rs range so many people(students) can buy it.:(

3.After all we cannot stop those who only wish to play pirated one:noway

:cheers:cheers

Already discussed the idea along with the pitfalls in this post...
http://www.planetcricket.org/forums...ashes-cricket-2013-a-83310-2.html#post2462519

Bottomline is that at this point internet penetration level is not at a point where this can be done. Plus I remember Chief mentioning some time back that no. of online players was a fraction of total AC09 consumers, which means majority either preferred the offline mode or didn't have access to internet. It would mean penalizing majority of your consumer base if you go "connected mode DRM" and it would be a debacle on the lines of SimCity.
 
The price should be below rs 1000 for pc i think.

That's too low....1500 is fine I believe.

Maybe the first game can be released cheaper, as right now it's more about market penetration than profits....however there is no point selling a game for a price that would not justify its cost.

I used to feel that low cost etc would eradicate piracy, but after seeing the current spot fixing fiasco, it is evident that no matter what you do, apart from steps for deterrence (like drm etc), you just cannot stop a person from pirating unless his own morals tell him not to do so. If an expensive game is the reason that one thinks it's ok to pirate it, then anything above Rs.50 will seem expensive enough for him to pirate the game.

The target audience for the publisher is the genuine audience who would buy the original game if they can afford it.
 
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...Yeah, $18 bucks for a next-generation Cricket game is prolly not going to be financially viable. That's just unreasonably low... Start saving now.

Maybe the first game can be released cheaper, as right now it's more about market penetration than profits....however there is no point selling a game for a price that would not justify its cost.

I'm tellin' ya right now... They've most likely spent millions of dollars on this title and will need a decent return on investment. There's no way they'll be selling this game for anything less than about US$40 - $60 which is still incredibly good value and about par with most new release game prices online. If you're wanting to "get a bargain" wait for a few months after the game has been released to grab the "Game of the Year" copy :)
 
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I'm tellin' ya right now... They've most likely spent millions of dollars on this title and will need a decent return on investment. There's no way they'll be selling this game for anything less than about US$40 - $60 which is still incredibly good value and about par with most new release game prices online. If you're wanting to "get a bargain" wait for a few months after the game has been released to grab the "Game of the Year" copy :)

I'm not saying they should keep a low price and nor do I personally think they should....cricket is anyways a premium product :D. All I was trying to say was that since their current goal is market penetration (remember...a genius once posted on this thread "first game is always a loss....it's the second that you make a profit on") they might use the strategy of keeping the price low 'if their research concluded that this could be an option for higher market penetration'. Whatever price they do keep would obviously be based on their market research and would thus be fair.

Edit: I really don't think they would be pricing the PC version in India at 40-60USD....that would be roughly Rs.2200 to Rs.3300 here, which is fine for a console game, but way too much for a pc game. Here is a listing which might help you understand the pricing of pc games in India:

http://www.flipkart.com/games/pc~platform/pr?p[]=sort=price_asc&sid=4rr,tg9


As you can see, 1499 is the most preferred price for top games.
 
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@angad
Agree with you there. No point discussing the price as Ross & his team would've obviously done a much detailed market research than us. I believe he'd make a balance between low price for market penetration & high price for profit.
Got a question if somebody can answer it, do game prices differ from country to country? If its that way, they could sell it cheaply in the subcontinent to generate some reputation & recover the losses from say UK & Australia. I don't know how it works anyway, just asking.
 
I think their current goal is to make a -----ton of money, to be honest. Whatever they want to "penetrate" after that, is up to them. But they're not in the business of giving out hugs in return for games here. Lets not kid ourselves... they (and we should) want this game to profitable because then we get more. It's simple economics. No self-respecting business owner is going to sell a game below market values just to 'get it in homes' - unless you've got a terrible product.

Whether you like it or not, the Western territories of the world are going to decide whether this game is a success or not. Sub-Cont market will be icing on the cake, especially if the game is awesome it'll sell like hot-cakes at a lower-price point AFTER they've made their profit in the Australian/Brittish markets. That's just basic economics. It's how most media works these days. It's made in the US, breaks even (or does really well) and the international sales are where you make your profit. Television, Cinema... Business models are all the same. Make your profit after you've made your money back - hence why targeting a BIG specific series (like Ashes) in a western market is key. It's all about timing, as Ross has said over and over and over again.

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As you can see, 1499 is the most preferred price for top games.

Nope, that's for games that have been on the market for a while. All the new release ones there are priced 1800 and above - unless PES 2012 is a "new" game over there? You're also talking about HUGE developers there, like Ubisoft, EA and Bethesda - BigAnt just doesn't have the resources those companies do. I live pretty close-by to India in a developing area. You won't see new release games here for less than $60+ bucks, they then drop down to about 30 - 40ish after they've been on the shelf for a while. That's basically what you're looking at. They'll retail it higher for the first few weeks, then prolly drop it down later to your rs1500 mark that you're targeting...

Again, I'm just spitballing here. If the game is going to be released in India I'm pretty sure the marketing/budget folk at BigAnt have done the numbers on all that and perhaps they can meet a reduced price-point but it won't be a "day one" release at a cheaper price than the rest of the world.

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...do game prices differ from country to country? If its that way, they could sell it cheaply in the subcontinent to generate some reputation & recover the losses from say UK & Australia. I don't know how it works anyway, just asking.

Yup, prices for everything vary all over the world. Lots of things at play; Higher taxes, GST, import costs and much more - so often the price variances aren't anything to do with the developers at all. Basically, they set an "X Amount" for return on investment to make a profit, then the retailer adds on their amount and then the government gets their GST (if it applies) and then you get your final price-point. But the developer has a number in mind based on their investment and costs that they pass on to to consumer. "Staggered Release" usually happens with markets where the game is cheaper, because of the internet, retailers generally don't want their customers heading off-shore and missing out on their payday*. So markets where the game is 'cheaper' generally get delayed product - it's part of the reason why discs still have "regions" attached to them and why often developers like Ubisoft will "delay" the PC version to maximise proft of PS3 and XBOX sales in key markets - leaving the PC gamers hostage until it's released a few months later. That's a pretty [read: very] basic rundown of how these things work, pretty sure there's some economics specialists floating around who can explain it much better than me, but that's the general 'layman' jist.



*Rugby World Cup in New Zealand comes to mind where NZ folks could purchase the All Blacks replica shirt online for HALF the price you would pay in retail in NZ. Adidas actually asked the website to take down sales for NZ customers to maximize their profit. Pretty disgusting and the government stepped in - but that's an example of how the online vs. retail thing can get a bit dodgy.
 
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Well, I am not sure if you know but Codemasters did release Ashes Cricket 2009 for PC for Rs. 499 (that's less than $10). Over the past few years, I have seen lot of games being released at a special price in India (for PC i.e.), so it's definitely something that's not impossible (although personally speaking, I would buy it at whatever price it comes for)
 
Yup, prices for everything vary all over the world. Lots of things at play; Higher taxes, GST, import costs and much more - so often the price variances aren't anything to do with the developers at all. Basically, they set an "X Amount" for return on investment to make a profit, then the retailer adds on their amount and then the government gets their GST (if it applies) and then you get your final price-point. But the developer has a number in mind based on their investment and costs that they pass on to to consumer. "Staggered Release" usually happens with markets where the game is cheaper, because of the internet, retailers generally don't want their customers heading off-shore and missing out on their payday*. So markets where the game is 'cheaper' generally get delayed product - it's part of the reason why discs still have "regions" attached to them and why often developers like Ubisoft will "delay" the PC version to maximise proft of PS3 and XBOX sales in key markets - leaving the PC gamers hostage until it's released a few months later. That's a pretty [read: very] basic rundown of how these things work, pretty sure there's some economics specialists floating around who can explain it much better than me, but that's the general 'layman' jist.



*Rugby World Cup in New Zealand comes to mind where NZ folks could purchase the All Blacks replica shirt online for HALF the price you would pay in retail in NZ. Adidas actually asked the website to take down sales for NZ customers to maximize their profit. Pretty disgusting and the government stepped in - but that's an example of how the online vs. retail thing can get a bit dodgy.

Thanks for that! A higher price sounds better than a delayed release then cos I'll be buying it for PC.
 
DMoz is online. Hi David :wave How are the games going? Ross never tells us anything :noway
 

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