Alberts
International Coach
- Joined
- Apr 4, 2014
- Online Cricket Games Owned
It's a small sample size, and I'm not trying to prove a point that the edges are fine - it's just that I've seen a few people complain that they only get one after hundreds of deliveries and I've had it multiple times in Career mode where I've taken a couple of batsmen caught behind within a few overs of each other. I thought I'd post vids these times to show that it is possible, and what types of delivery produced them, I'm not trying to prove anything scientifically .
I agree that it could still do with some tweaking, although it would need to be balanced to still allow the AI to post reasonable scores without being skittled out mostly caught behind for next to nothing.
The physics system in place seems more than capable of producing the thick edges towards the 3rd slip-gully region, as I have been dismissed this way in Career mode a few times and they looked quite realistic - I've just never seen those types of edges against the AI or even online where people use much more highly rated batsmen.
100% agreed about player momentum and reactions which you've covered a few times, definitely needs work although this will probably be for a next iteration rather than updates to this one.
I've noticed the AI running very cautiously in FC games, if a fielder is anywhere near picking up the ball they just won't run, and they will sprint/dive unnecessarily when they could just walk into the crease without danger.
Well, as Alberts said this is a small sample size so I wouldn't call myself an expert
What I usually do though is use the pitch if possible (aim for cracks), move around the crease, mix up the delivery types occasionally, and mostly bowl a good length. Not sure what else to say really - I just bowl how I would in real life to be honest.
That's the whole issue, and why it's so hard to balance for them. Any part of getting more edges from the AI needs to be done with them being more solid in other departments as well. It's a hard balancing act with the AI, but that's part of making a cricket game and one they've still done better than anyone else in recent memory.
Overall I tend to get a few edges too, it's about 2-3 (closer to 2) out of 10 dismissals usually. To be completely honest there are plenty going to first slip, and a few off to second, but the issue is that the keeper just powers across them. I've now starting setting fields without first slip (having second slip) as there is literally no purpose to them whatsoever, they are a spectator, anything they could ever possibly take is covered by the keeper.