Just had a thought on the sounds implemented in the game. Hope Ross or Mike read this today or at least tomorrow morning.
Whenever you change a batting/bowling cam, do the sounds you hear adapt to the cam change? I mean, you don't want to hear the bowlers footstep sound (or whatever you call it, I know I didn't describe that in the best possible way) amplified in this cam setting unlike the broadcast cam, where this sound gets amplified due to the stump mics. Even the appeals could get louder in this view as you'd be just foots away from the WK when its a spinner bowling. Little details like the sound of a batsman getting out of breath (with a toggle to turn it on/off as not everybody would like it) when we make him run too much on a hot afternoon suggesting us to take it a bit easy to avoid fatigue injuries. Or the sound of the heart beating when we need say 6 runs off 3 balls to win a crucial match.
All these detailing in sound would really add to the first person view. Ross must have surely not missed these points at least on the drawing board (some may be out due to better priorities) but would still love to hear about these things from him.