ellgieff
Club Captain
- Joined
- Apr 9, 2014
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - Steam PC
I've heard this mentioned a few times but it's simply not true. While the line is not decided until the point of release the length "zone" (short/good/full) is locked in on the "pull back" of the RAS (pace) and at the start of the run up (spin) both of which is quite a long time (in gaming terms) before the release. Yes we might not be able to know the line any earlier than now but there is definitely scope for an indicator for length.
Whether this is doable in a patch or is something for the next iteration is another matter...
My suggestion works whether in single or multiplayer and doesn't require any change in the mechanics themselves...
The length someone chooses, and the length they get, aren't necessarily the same thing.
See also: gkrama's post proving this.
Note that I've seen Yellow circles bounce in the bowler's half, and red ones nearly york me - and I play career mode exclusively, so this isn't related to human users gaming the system. These experiences are why I've turned the length indicator off.
*edit* also, IIRC, a human player can change the length at any time prior to actually releasing the ball.
It'd be tricky to do right before delivery given the RS is busy, but I think it's conceptually possible ...