@Biggs I understand that it is possible to keep the ball grounded using both triggers but its not a fix for the issue nor a successful work around, I admit I'm not the most dextrous among us and I'm not a gamer by any stretch of the imagination but using the triggers rarely gets boundaries for me and with the timing window narrowed its just opening up more ways of giving up my wicket. I've given up on career until the fix and as I can't play online I've really lost all interest lately. If the field is set a certain way then with the any combination of the triggers causing edges or eventually catches its virtually unplayable on even amateur. Before patch 2 my only worry while batting was the superhuman fielders but now the aerial shots have made it impossible to stay in, hearing that they are fixed for PC and that blocking is safer gives me great pride in supporting the excellent team at BA, but having to wait 1 or maybe 2 months for the patch to come to Xbox is gutting! Knowing the issues Microsoft cause during the last patch makes me think it could be longer still and as my club cricket season finishes on Sunday, and I'm a complete cricket tragic, its going to be incredibly frustrating not being able to play the sport or the game itself while seeing post after post enjoying what now seems like a perfectly playable game from you pc guys. Don't get me wrong, I'm grateful to bigant and don't expect them to rush out a tiny patch and then have to fork out again for the next bigger patch but the triggers don't really help and for me its now unplayable as anything other than a rookie slogathon.
I don't blame there being a delay for console patches on Big Ant, I put the blame squarely on Microsoft and Sony. Its them after all that puts an extortionate pricetag for developers to pass their content patches through their verification process, which still takes a long time, meaning small hotfixes just are not viable on console for anyone but the biggest studios. If they charged nothing, like steam does, then we'd have seen the console versions patched already.
I don't blame there being a delay for console patches on Big Ant, I put the blame squarely on Microsoft and Sony. Its them after all that puts an extortionate pricetag for developers to pass their content patches through their verification process, which still takes a long time, meaning small hotfixes just are not viable on console for anyone but the biggest studios. If they charged nothing, like steam does, then we'd have seen the console versions patched already.
That's because MS and Sony are greedy pigs, whereas Steam are not - witness the crazy savings you can make in their sales.
About the only suggestion seems to be optional slowdown of delivery speed - the Big Ant guys have said that the information for where the ball is heading isn't decided until the point of release.
Plus - you'd need something that's consistent in single and local multiplayer, you might be able to change the AI to make it give you an early indicator, but you can't (or rather, certainly shouldn't) change the bowling mechanics.
For the user maybe - we don't know if the AI is locked in in the same way, and we don't know if that's communicated separately online.I've heard this mentioned a few times but it's simply not true. While the line is not decided until the point of release the length "zone" (short/good/full) is locked in on the "pull back" of the RAS (pace) and at the start of the run up (spin) both of which is quite a long time (in gaming terms) before the release. Yes we might not be able to know the line any earlier than now but there is definitely scope for an indicator for length.
For the user maybe - we don't know if the AI is locked in in the same way, and we don't know if that's communicated separately online.
I've heard this mentioned a few times but it's simply not true. While the line is not decided until the point of release the length "zone" (short/good/full) is locked in on the "pull back" of the RAS (pace) and at the start of the run up (spin) both of which is quite a long time (in gaming terms) before the release. Yes we might not be able to know the line any earlier than now but there is definitely scope for an indicator for length.