ellgieff
Club Captain
- Joined
- Apr 9, 2014
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - Steam PC
I've deemed this to be true from what I've been playing of the game.
When batting against a leg spinner and I play a cut shot to a ball pitching on off (maybe without the necessary height). Then being caught by the wicket keeper who essentially 'premeditated' the edge about a foot and a half away from his usual positioning, prior the ball even bouncing. It demonstrates at least to me, that the game isn't unscripted or at the very least the outcome is predetermined.
It sees that my shot selection is bad for the line and length of the delivery and that in turns causes the keeper to know when the ball is going. Ending in my dismissal.
This system isn't bad necessarily; it just isn't hidden well. Uber-warping to me doesn't cause annoyance at my poor shot selection, but rather annoyance that the game has superman fielders. It makes the game feel unfair. Leading to all the superman fielding complaints when really it is poorly hidden, somewhat predetermined gameplay which people aren't acknowledging.
Hopefully that comes across right it is rather difficult to convey the scenario.
Yeah, nah - it's pretty clear to me that it's not a scripting issue, but a graphics issue complemented with an (acknowledged) issue of the fielders moving too quickly.
The fielders move too quickly, so they get to balls they shouldn't - and then the animation engine has to represent that. The fielders move speed has been fixed in patch #2 , so I expect to see some changes after that.
The other thing that may make stuff feel scripted is that the batsmen have all apparently drilled a hole down the centre of their bats and filled it with lead, so balls come way quicker off the bat and travel further than they probably should.
I've see an AI batsman late cut a spinner over third man for 6. I don't believe there's a batsman in the world strong enough to actually do that ...