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What are you saying swann bowls offbreak no legspin and murli bowls doosra

No, both bowlers are off spinners, therefore when they bowl a ball turning from leg to off its not a leg spinner it's a doosra. Off spin is finger spin, leg spin is wrist spin. Also I found out "chinaman" came from a guy of Chinese descent who played for West Indies. He was a SLA bowler but occasionally bowled left arm leg spin, hence chinaman!!!!
But muralitharan was still a chucker!!
 
The game also says that a left-arm offy is a Chinaman bowler; while a left-arm leggy is a Chinaman bowler - which is backwards from reality. It would be nice if Ross could clarify all of these bowler skill related things; because it would be a real shame if a game seemingly realistic in all other areas had a few big flaws in terms of bowling - the reverse swing stuff; plus the way that the spinner stats are currently listed concerns me a bit. It would also be nice to have some spinners simply not able to bowl less orthodox deliveries (ie Seamers can't always use reverse swing; most off-spinners can't bowl the doosra (even world class spinners like Graeme Swann); and not all leg-spinners can bowl the wrong'un; flipper or slider); because that would help to replicate the way that cricket is.

And hey; this thread now gives me an excuse to drag out this video, which I think shows the Murali situation clearly!

 
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no it has slow left arm as orthodox which is correct, and unorthodox as chinaman.

the problem really is the skills which are unclear - i've no idea how to set them all or whether all the skills are in yet.

it's hard to know either way without playing the game and seeing how the skills relate to gameplay, but having generic in/out swing with no distinction between conventional/reverse seems a bit limited to me - they're very different skills. if anyone who can swing the ball conventionally can get reverse if they "work" on the ball and it's just 30 overs gone so no you inswing is outswing then you lose the value of reverse swing so i am really interested in how they've implemented that.
 
Well watching that I'd say he's a wrist spin off spin bowler!!! Which isn't in the coaching books at all!!!
Finger spin
R hand Off spin
L hand Slow left arm
Wrist spin
R hand Leg spin
L hand chinaman

There also are Leg break googly bowler but that's just as there stick delivery is a googly rather than the traditional leg break. Muralitharan doesn't seem to fit those either, like u said ice age not all bowler of any type have all the variations, and having a good out/in swinger doesn't mean you'll reverse it well. Good points raised there! Still none the wiser on muralitharan though!
 
no it has slow left arm as orthodox which is correct, and unorthodox as chinaman.

the problem really is the skills which are unclear - i've no idea how to set them all or whether all the skills are in yet.

it's hard to know either way without playing the game and seeing how the skills relate to gameplay, but having generic in/out swing with no distinction between conventional/reverse seems a bit limited to me - they're very different skills. if anyone who can swing the ball conventionally can get reverse if they "work" on the ball and it's just 30 overs gone so no you inswing is outswing then you lose the value of reverse swing so i am really interested in how they've implemented that.

They must have changed that in .99 then - I remember reporting it back in June-time, and it wasn't fixed in .97; so I just assumed..,
 
Maybe it would be an idea as a patch or for future versions to have only the deliverys that a certain bowler could bowl eg LS: leg break, flipper, slider, googly. And then make it so you achieve certain deliveries, In IC2010 you couldn't bowl doosra straight away, and reverse swing for the quicks came after certain amount of play but every bowler could bowl it which is unrealistic! Ian Salisbury cud barely bowl a leg break let alone a flipper!!!! Also a swing bowler and seamer are different too!!!
 
well thats going into fine details.a differentiation between a specialist and part timer is enough which is there.a good spinner bowling having 4 diff balls is going to be good in the gameplay.its like saying a ganguly shouldn't play pull shots.but if we still want to be that realistic then we can set the skills.but then they cannot control who follows the attributes or what are attributes are correct as it is subjective.you have to have licensed players and big ant setting their attributes.(almost like having different bowling and batting actions for different players )

a leg spinner can be a finger spinner. agree with the reverse swing attributes.its a skill different to conventional swing.so there should be a separate section to set attributes for reverse swing and it should be able to select that i want to bowl one (like selecting inswing,outswing,in cut,reverse swing etc)
 
I guess being able to select the type of delivery by pressing a button is goin back to old games, so I can see where there coming from, maybe having it more to do with how you move the control stick, with a margin for error differential somehow built in. So yes a pace bowler can bowl in/out swing, cutters and get ball to reverse but not be as good at all off them. Not saying they'll never bowl perfect versions of each delivery but certain deliveries would have to be executed perfectly, and skills earned for that, same goes for batsmen, therefore maxing out every skill should not be possible straight off but earning them is.
 
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The fact that certain bowlers can't bowl certain deliveries is a key thing in cricket. Imagine trying to differenciate between Swann and Ajmal without having this. Swann can't bowl the doosra; while he has a very good arm ball, and often seems to get guys out with a ball that doesn't turn than with one that does (rare for an off-spinner) and is in my opinion the best spin bowler currently bowling; while Ajmal can spin the ball both ways; yet I don't think that he is as good in all other areas. How would you rank these two players in comparison to each other; when Swann can bowl less deliveries but does so better than Ajmal, who bowls more deliveries but not at the same standard as Swann. Its either going to be unrealistic by having Swann spin the ball both ways; or unrealistic by having Swann not be rated as good as a bowler that he is better than, definately an equal too! This is literally the only area that EA Cricket 07 seems to have better than Don Bradman 14 - you could rank a spinner based on how good they were overall; and then de-activate certain deliveries. This meant that you could have a very good off-spinner, that was limited in that they couldn't bowl the doosra or other deliveries. It was the same for seamers - you could have seam bowlers who could only swing the ball one way. Now, in C07; none of this mattered because the game didn't play that well; but as an idea it seems a good one; especially combined with the actually fun bowling controls that DB14 seems to have!

I'll shut up about this though; and let Ross address these if he wishes too!
 
@ ajh.i didn't mean selcting the delivery with buttons.whatever the way they've designed the controls.may be you move the stick in the opposite direction?or press just one button to select reverse and then the regular controls follow.how you move the stick controls how the ball is bowled.
if i can reverse the ball then there should be an area where i can set attributes for that.may be the attributes for conventional swing will affect reverse swing or we don't know how its been set.better if it was different.

@ice age.that will be a good thing definitely.was curious about how you can implement it?its just as detailed as differences regarding different batsman.(if you can do it in bowling ,i want it to be there in batting too:yes)but a general diff like in ashes will be there i think to differentiate between a part timer and a specialist(may be through attributes,if your googly is high only then will it be significant enough to be visible)so i think the limitation regarding the variety of deliveries which was in ashes would be here too.we have no idea how they'll be implementing it.
 
Given the thought that has gone in to everything else, I don't think this was an oversight from the team - you would think everything would work and be balanced
 
We'll post something up on bowling skills today.
 
We'll post something up on bowling skills today.

that's great. given the constant release date questions and cricket academy testing, information on gameplay has dried up a bit. would be nice to get back to talking about the gameplay again.
 
Ross, one general question I have regarding stamina. Since lot of things depend on stamina - will the game be able to load the stamina level correctly while loading the saved games? Or it will reset to full stamina fresh from first? Fatigued batsman might turn to a fresh batman just by pause-save-load otherwise.:)
 
I agree israr, it has been a good discussion tonite and its far better than " when's release date"!! And it'll be good for some gameplay stuff to be revealed.
 

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