I was referring to career mode where quick wear isn't an option. I don't think I have seen visible wear and not aware of any gameplay related impact as the days progress?
I haven't played a lot in career mode (two seasons) but I've played a hell of a lot of custom comps, including test matches and one day matches with "Quick Pitch Wear" togged ON (I make sure of this every time), and I am yet to see any pitch wear over the course of a match. Even a 5 day match. I'm actually quite disappointed with this.
What does "Quick Pitch Wear" even mean? Does that mean for reduced game formats (eg: T10) it is meant to be simulated as if it was a full length match? There is nothing in the manual on this.
In the end I just 'simulate' my own pitch wear, but changing it for each day of a test or 4 day game - day 1 and 2 I'll have the pitch on "pristine", then 3 it will be "uneven", day four "wearing" and day 5 "worn". Pretty lame I know.
What Id really like to know from BA is what effect each pitch type and pitch condition has exactly. Like an actual defined list. To be honest, I don't notice any difference in the behaviour of the ball on each pitch type and in different amounts of cloud cover or humidity. Can Ross possibly provide this info?
Also, I haven't noticed any visible cloud cover in the game. The game might say "overcast" or "cloudy", but I don't ever see any actual clouds in the sky! It even rains in bright sunshine...anyone seen overcast conditions?
Weather condition and pitch conditions are so hugely influential in the game of cricket - it would be good to see that these are taken into account in the game. At least some clarity from the developer as to exactly what effects pitch and weather conditions have on things in the game is something I think everyone would appreciate, no offence intended.
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Does anyone know when playing a test match after a days play when then next day starts does your bowlers fatigue go down ir does it stay the same as it was the previous day thanks
Hmm, having some interesting observations post patch regarding fatigue. I can only comment on customised match types, but I've noticed that bowler fatigue is replenishing not over the course of an innings, but in between innings. I play test matches with forced innings closures at 40 overs - between the first and second innings bowler fatigue seems to replenish.