Since ic 2010 will not be released on pc.

Yeah an online verification before online play is the only way to counter piracy at the moment. The more DRM'ish stuff you introduce, the more you turn off legit buyers.

but if people cannot crack game for playing online so if we verify online before even offline play if this can be cracked then i think even online verification before online play is crackable
 
They used SecuROM to protect AC09. I don't understand the logic behind it. SecuROM has already been cracked. It wont be able to protect the product even for a day. SecuROM will only help if your game is not popular enough to get the attention of the crackers.

Software is pirated because it is easy to physically reproduce. It works well for both the publishers and pirates. If a hardware solution to piracy is introduced, it'll increase production cost. It may reduce piracy considerably but the profit margins will go down as well. Don't see them taking that approach. Piracy will probably exist until everything goes online and software is accessible directly from the publishers' server.
 
You should probably repost that in English.
 
i am saying if crackers cannot find a way to play online if game verifies online before online play then if game verifies online before starting the game then also they should not be able to crack it
 
i am saying if crackers cannot find a way to play online if game verifies online before online play then if game verifies online before starting the game then also they should not be able to crack it

If the game verifies online just for allowing offline play, it is possible defeat the protection by bypassing the check or emulating the server. But in case of online play, you need to log on to the publishers' server to play the game. The server can authenticate your cd key or whatever to ensure that you have a legitimate copy before allowing you to log on. If you don't, you simply can't log on to their server. This can be bypassed by hacking the server and forcing it to accept your copy. But this is considerably harder to accomplish and you are likely to be caught. The other alternative is reverse engineer the multiplayer component to create your own server or make it decentralised. Both these solutions are impractical and harder to accomplish than cracking a DRM protection.
 
I think what he's trying to say is:

If online verification is not crackable then why not use online verification as the game starts up, kind of like a 'phone home' each time the game starts.

The problem with this is this: it's not fair to make people verify online to play offline - what if you are not connected to the Internet at that particular time?
 
I think what he's trying to say is:

If online verification is not crackable then why not use online verification as the game starts up, kind of like a 'phone home' each time the game starts.

The problem with this is this: it's not fair to make people verify online to play offline - what if you are not connected to the Internet at that particular time?

This is what i meant to say but i got my answer from abbh also

Assassin Creed 2 drm was too demanding it demanded you to keep the internet on when you were playing and game hanged if internet was disconected

Abhinav i think only 1 game has been cracked to play online modern warfare 2 or at least the crack is on many places saying it allows you to play online is it true ?and how it works? one of the 2 above methods you mentioned?
 
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Its probably best not to discuss which games have been cracked and how. But if a game is hugely popular, the methods I mentioned don't seem too impractical.
 
The bottom line is, either the publisher should use hardware protection (dongle, etc.) or should authenticate with the servers even to play offline. Hmmm... I don't think either of the solution will be implemented.

IMO, what the publisher can do is to use a USB stick to sell the game instead of a CD... This is expensive than a CD but is still viable and it also allows the publisher to insert some code of self destruction if someone tries to tamper with the content of the usb key. By doing this, there is no need for online verification nor a cd key.
 
The bottom line is, either the publisher should use hardware protection (dongle, etc.) or should authenticate with the servers even to play offline. Hmmm... I don't think either of the solution will be implemented.

IMO, what the publisher can do is to use a USB stick to sell the game instead of a CD... This is expensive than a CD but is still viable and it also allows the publisher to insert some code of self destruction if someone tries to tamper with the content of the usb key. By doing this, there is no need for online verification nor a cd key.

Utter twaddle.
 
The bottom line is, either the publisher should use hardware protection (dongle, etc.) or should authenticate with the servers even to play offline. Hmmm... I don't think either of the solution will be implemented.

IMO, what the publisher can do is to use a USB stick to sell the game instead of a CD... This is expensive than a CD but is still viable and it also allows the publisher to insert some code of self destruction if someone tries to tamper with the content of the usb key. By doing this, there is no need for online verification nor a cd key.

what non sense dude after the game is installed the person will make parts of it and if required copy the registry entries and make a batch of it and rar it and then upload it on torrents and rapidshare and people will download it make dvds of it print fake labels put it in polythene
tada it is ready for sale:doh
 

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