Seriously though, what are you guys talking about? Cricket is a team sport, there are no boosts in this, you do however gain momentum when you are playing well but that is a natural part of the game therefore what you are trying to achieve isn't even an objective.
In all forms of sport, there are objectives...both at macro level and at micro level. Macro level objective is obviously to win the match....micro level objectives may vary e.g. when chasing 300 try to score 100 runs in 15 overs without losing more than 2 wickets, try to win with a bonus point, try to limit the scoring to 3 an over for next 5 overs etc., and all these micro level objectives play a huge role in determining the moral, confidence, energy levels, momentum for both the teams. Now, though all of them may not be of utmost importance (as most important is to win the match), they do have a huge role to play in many matches, which is what our suggestions were based upon.
Like, for e.g., if we do manage to score 100 runs in 15 overs with 2 wickets, our team's morale will be get a boost while the opponent's morale will be depleted, thus resulting in more loose balls etc. Another example would be the opponent has just taken 2 quick wickets in the preceding 10 overs the bowlers are bowling well and not giving more than 3 r.p.o, then in this case the opponent will get a mini boost, which would result in hostile bowling effort from them for the next 5 overs. The chances of you getting out in these 5 overs will increase immensely. Now you would have two options here....take the risk and score some runs, which would return the momentum to your side, or play out the 5 overs cautiously which would balance out the momentum. However if you lose wickets in this period, your side would loose even more momentum, thus resulting in an even more hostile bowling effort and more chances of you getting out even when playing defensive shots (can be done by either having the controller vibrating, closing down the timing window, delaying the time when the batsman can view where the ball would pitch etc).
Just consider the above examples. They are very close to the real life cricket, and would add up soooooooooo much depth and variety to the gameplay. And at no time are they affecting the team play (or even the individual's effort) part of the game of cricket. As you know, even in real cricket, there are many mini-battles / mini-objectives played out during the match. The game of cricket is actually made up of such mini-objectives rather than one whole objective. Even a 5 day test match can be lost in just one bad session.