AC09 Player Editor - V1.0 in first post

Yes but I'd really like some help here with the legwork (or facework).
This is stuff that anyone can do no programming knowledge needed.

I'll help you out if you can explain exactly what to do and how to do it :p
 
I have done this entire thing for you......and i want some reps :p....
hope this may help you

Code:
All the Generic Face id's(names) are in the following format

if skin : 1
name : unlic_black_'head id'

for eg : 
SKIN : 1
HEAD : 2 of 60
NAME : unlic_black_02
---------------------------------------------------------
if skin : 2
name : unlic_tan_'head id'

for eg : 
SKIN : 2
HEAD : 22
NAME : unlic_tan_22
----------------------------------------------------------
if skin : 3
name : unlic_white_'head id'

for eg : 
SKIN : 3
HEAD : 1
NAME : unlic_white_01

Exceptions : The HEAD id's mentioned below
----------------------------------------------------------

TRANSMISSION GUYS' IDS

HEAD : 52    NAME : unlic_tony_reed * 

HEAD : 31    NAME : unlic_keith_hibbert

HEAD : 43    NAME : unlic_marc_schirski

HEAD : 33    NAME : unlic_ari_freeman

HEAD : 31    NAME : unlic_adam_rudd

HEAD : 45    NAME : unlic_mike_blackney

HEAD : 49    NAME : unlic_sean_holmesby

HEAD : 36    NAME : unlic_glen_fleming

HEAD : 52    NAME : unlic_sam_crook *

HEAD : 32    NAME : unlic_andrew_wood

HEAD : 46    NAME : unlic_robert_walkley

HEAD : 42    NAME : unlic_david_bray

HEAD : 04    NAME : unlic_sam_shigrow

HEAD : 40    NAME : unlic_joel_black

HEAD : 35    NAME : unlic_gavin_thompson

HEAD : 50    NAME : unlic_shane_collier

HEAD : 37    NAME : unlic_heath_smith

HEAD : 39    NAME : unlic_ian_uniacke

HEAD : 53    NAME : unlic_wayne_bryden

HEAD : 41    NAME : unlic_jonathan_batten


* unable to figure out the reason behind having multiple names for the same head id
 
I have done this entire thing for you......and i want some reps :p....
hope this may help you

Code:
All the Generic Face id's(names) are in the following format

if skin : 1
name : unlic_black_'head id'

for eg : 
SKIN : 1
HEAD : 2 of 60
NAME : unlic_black_02
---------------------------------------------------------
if skin : 2
name : unlic_tan_'head id'

for eg : 
SKIN : 2
HEAD : 22
NAME : unlic_tan_22
----------------------------------------------------------
if skin : 3
name : unlic_white_'head id'

for eg : 
SKIN : 3
HEAD : 1
NAME : unlic_white_01

Exceptions : The HEAD id's mentioned below
----------------------------------------------------------

TRANSMISSION GUYS' IDS

HEAD : 52    NAME : unlic_tony_reed * 

HEAD : 31    NAME : unlic_keith_hibbert

HEAD : 43    NAME : unlic_marc_schirski

HEAD : 33    NAME : unlic_ari_freeman

HEAD : 31    NAME : unlic_adam_rudd

HEAD : 45    NAME : unlic_mike_blackney

HEAD : 49    NAME : unlic_sean_holmesby

HEAD : 36    NAME : unlic_glen_fleming

HEAD : 52    NAME : unlic_sam_crook *

HEAD : 32    NAME : unlic_andrew_wood

HEAD : 46    NAME : unlic_robert_walkley

HEAD : 42    NAME : unlic_david_bray

HEAD : 04    NAME : unlic_sam_shigrow

HEAD : 40    NAME : unlic_joel_black

HEAD : 35    NAME : unlic_gavin_thompson

HEAD : 50    NAME : unlic_shane_collier

HEAD : 37    NAME : unlic_heath_smith

HEAD : 39    NAME : unlic_ian_uniacke

HEAD : 53    NAME : unlic_wayne_bryden

HEAD : 41    NAME : unlic_jonathan_batten


* unable to figure out the reason behind having multiple names for the same head id

reps from me let alone Colin!
 
just forgot to mention that.....they all are white(skin 3)
 
awesome stuff!! :)

just one suggestion. is it possible to add a feature so one can tweak the skills of many players at the same time? there was sth like that for C2004 i believe.
for ex: one could decrease a particular skill of all players by say 60%.

That would make patching a bit easier.
 
I did this for the 2007 editor and it proved quite popular. Also, it's not that hard an addition to make to the code, so I'm sure when Colin gets the time he'll get it done.
 
Yes...
They're dynamically calculated based on other fields.
Anyhow 9.7 is in the first post allowing you to change bats :happy
 

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